Before we nerf crit champions (new item)

CoolKnightST··2 votes·434 views

Why we just don't implement an item that can deal reduced critical strike damage sooner:

#New Item

  • Recipe: item 1029 + 500
  • Stats: 20 Armor
  • Unique Passive: -10% taken from critical strikes
  • Build into: item 3143

Maybe we could also implement another item that builds from this item granting a lot of options vs these crit kind of champions.

7 Comments

Master Yiseeks1 votes

Uh no. The only ones who benefit from this are the one who would buy a cloth armor into their build, which are predominantly tanks and mages using zhonyas.

Lol why not just nerf Warlord's Bloodlust across the board?

CoolKnightST1 votes

Because this won't solve the problem add all. You are just nerfing something that will probaly nerf certain champions more than others. The problem with crit is that it originaly was used to kill big tanks. Now that's actualy changed a little bit now we have things like item 3034, item 3123 & the new item 3035. Tanks get into a position they need to be able to deal with crit too. Yasuo would be haf of a problem if that would be able to deal with him without getting blown up. Crit is really easy to get by right now & tank need to be able to handle it faster. Right now item 3143 becomes a must for every frontliner. The option start to come limited again. An item like that can solve some of these problems.

Cherysse1 votes

I think there should be an item to reduce the chance of receiving a criticial, instead of just reducing the damage from it.

CoolKnightST1 votes

Something like that would hurt marksmen more than crit assasins. Riot wanted to make less random crit in league & you are asking to bring that back. Doesn't feels like a healthy solution.

Cherysse1 votes

If you reduce % the chance of receiving a crit it wouldn't hurt that much.

Lets say about an item that grants 25% crit reduction, but that reduction isn't flat but truly %, so if the enemy has 30% crit chance against you it will be 22.5%, if it has 80% it will become 60%... it wouldn't hurt them that much.

CoolKnightST1 votes

I don't think you understand it. The reason why riot increase the crit chance is to reduced the amount of random crits. In season 5 an adc fights was depended on luck on how many crits you got off. If he got lucky he got a penta kill. If he had bad luck he got aced. This prevented an adc from taking risks because he wasn't sure if he would deal enouge damage to make his agro worth risking. Marksman was litterly a gamble game. How you move & change it. I won't support idea's that would raise this gamble ones again.

Cherysse1 votes

Thats just an excuse to have ADC and Crits buffed. If they want non rando crits make them to have charges or something, so that if you have 5% crit you get 5 charges per hit, upon reaching 100 you land a crit.

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