Miss Fortune's Q Speed Should Scale With Attack Speed
It's pointless to use it late game, it lowers your DPS. If it went faster with your attack speed, it would actually be worth it.
It's pointless to use it late game, it lowers your DPS. If it went faster with your attack speed, it would actually be worth it.
The only real reason to use it late game is for a quick auto cancel if the Q is gonna be the killing blow
Otherwise it's legitimately useless.
I find it weird but funny that MF is an ADC, but mid to late game she literally amounts to nearly no damage if you compare her to any other ADC. She's a low range ADC with horrible abilities with the exception of MAYBE her W, which trist has a basically better version as her Q.
Her Q in particular is horribly bad. It was created with the mind set of " You'll have to kill a champion with Q, then feast your eyes on all that bonus damage it does to the champion it bounces to next." even though you'll basically NEVER get that to happen because the first hit of her Q does TERRIBLE damage.
Her W is basically just a poor man's trist Q.
Her E is horrible bad. No damage, but is an AOE slow that won't do anything useful due to the existence of dashes and blinks.
Her R forces you to remain in place and spray peanut damage in a cone. Riot should add a giant red arrow above MF's head because it basically does that already. Using your R just invites any and every assassin or even normal carries to walk up and shit on you.
Its sad that 3 abilities in your kit are bad when you already have low range with no forms of escape.
oh don't forget the horrible idea of throwing AP ratios on an ADC.. and making her AD ratios pathetic on top of that..
You really don't need to nerf the weakest adc in any way. She is the only ADC with neither a dash, a hard cc, or an interupt. Draven! has more utility then her. I think her w needs to remove scurvy.
You really don't need to nerf the weakest adc in any way. **She is the only ADC with neither a dash, a hard cc, or an interupt. ** Draven! has more utility then her. I think her w needs to remove scurvy.

sivir has an escape mechanism... twitch has a stealth getaway.. kogmaw has a better slow but is also more damaging than MF. These are facts. What does MF have? Strut. What does that do? it's "you get hit and it's useless." that's what it does. oh, you can activate strut with your W and blow the only decent ability on her to activate strut? oh wait you got hit again and now you aren't ready for ganks from your team since your W is down.. fantastic.
sivir has an escape mechanism... twitch has a stealth getaway.. kogmaw has a better slow but is also more damaging than MF. These are facts. What does MF have? Strut. What does that do? it's "you get hit and it's useless." that's what it does. oh, you can activate strut with your W and blow the only decent ability on her to activate strut? oh wait you got hit again and now you aren't ready for ganks from your team since your W is down.. fantastic.
Now you're knit picking.
Kog'maw can't bounce his Q to another enemy.
Sivir has to ult to move fast where as MF gets it passively.
Twitch's "Stealth Get away" isn't so good if you're already getting attacked.
The fact is that these three don't have dashes, hard cc or interrupts.
If you want to complain about select things in the kit, then you're just being picky.
if you're gonna buff her late game even more then you need to nerf her early
She's in a weak spot already.
so?
this is a huge buff to her late game and she's already a strong bully. make a tradeoff otherwise she's just gonna become overpowered.
so?
this is a huge buff to her late game and she's already a strong bully. make a tradeoff otherwise she's just gonna become overpowered.
-Vayne Main.
[{quoted}](name=Solomon Money,realm=NA,application-id=3ErqAdtq,discussion-id=tBiL7Biz,comment-id=000000000000,timestamp=2015-09-19T12:46:18.152+0000)
so?
this is a huge buff to her late game and she's already a strong bully. make a tradeoff otherwise she's just gonna become overpowered.
She stopped being a bully the moment they removed Grievous Wounds* from her kit. There's no reason to pick her at all over Draven, Graves, or even Vayne.
*This cost her, conservatively, 150 damage in true damage for early game all ins. If you halve heal, potions, passive regen, and life-steal it's a HUGE amount. If you have a healing support like Soraka? Double that number.
i've yet to see a decent MF lose to anyone early game
you still fail to bring up the fact that her ult doubles in damage come late game, which means one good setup from an AoE initiate and she's wiped your team just like that. her single target damage was never bad, the issue was that using her ult meant you stopped moving
Miss Fortune easily has the strongest early game. She's good at poking unlike Graves who has high mana costs and low range on his, and she can all-in someone unlike Caitlyn because of her Q auto attack resets, W passive, and W active, she also can synergize with pretty much any support and jungler really well.
However, her late game is probably the weakest of all ADCs. The only thing she has going for her late game is her W passive. I think that buffing her late game a bit wouldn't be that bad, she should NOT be a strong late game ADC but I think buffing her late game a tiny bit wouldn't really kill anyone. (ha)
Well, the higher ult damage will help with that some.
Yeah, which is great. Right now past early game, unless you're an MF main, you're not going to find any real use for her ult.
The ult damage is absolutely insane, I tried her on pbe, felt like the good old times when she could delete an entire team with her ult
doubling her ult damage is a pretty good step to buffing her late game
making her Q stronger would just be "more power" and not "more conditional power." it wouldn't add to any gameplay, she'd just get that much stronger in fights
buffing her ult, however, means that she has noticeably higher strength for both teams while still being able to be played around.
but, you know, downvoted by sheeple because the mob rule has always led to good decisions in balance
That makes no sense then, because he's asking to buff the speed of Double Up. Not the damage, not the ratios, just the speed. Although I don't agree with the buff of Double Up's speed, it would barely push her late game to be stronger. So it wouldn't be 'more power' to Double Up.
if it sped up with her attack speed then it'd be a raise to her DPS instead of a drop in it
she would stack her impure shots faster, she'd do very high burst on top of having very strong DPS already
i'm not saying it's a bad change but you can't say "let's make this champion just flat-out better late game" when she's supposed to be strong early on and then taper off if she doesn't end quickly. now, she has a very useful niche late-game with the right team, because her ult on the PBE will completely wipe out any squishy caught in it.
so again, if we're going to provide these sorts of improvements to her late game, then her early game needs to be weakened
Mean while "vayne's weak early game" Oh wait, that's not a thing xD At least mf is interesting.
that's a problem with vayne, not MF
MF being interesting isn't a problem mate. Vayne being the strongest adc atm is. That's a problem for MF as well :P
Mean while "vayne's weak early game" Oh wait, that's not a thing xD
that's what i was referring to
sure, MF is pretty interesting, i do play her occasionally. i just think this is a bigger change than people are considering
It would speed it up. Not reduce its cooldown. Not increase its damage. Just increase the speed that it fires, bounces, and lands... It wouldn't help or hinder her 'high burst.' You're very misinformed and clueless.
if her Q functions as a literal AA, then it does help her burst because she can actually use it in between AAs without losing damage
it's the same thing as other resets, which I've got no problem with. But she also does plenty damage on her own, which is why, combined with other future changes, I think she'd need more looking at.
I'm talking to a confused brick wall at this point.
It is a spell that you literally won't use late game because it lowers your dps. I am perfectly okay with her being an early game champion. It's what she is. But not only is it a trap for new MFs right now, it is also incredibly lame from a feeling perspective. It feels terrible to play a character and feel bad for using an ability. She SHOULD fall off compared to other adcs. She SHOULD NOT be punished for using her Q late game.
Her Q sucks late game, even for an aa reset, it's way too slow that it lowers her dps significantly
i think next patch her ult will be given a 0.1/0.25/0.4 ad ratio per wave of bullets
Preferably of AD ratio.. not this AP ratio nonsense..
havent seen a draven in ages
[{quoted}](name=Solomon Money,realm=NA,application-id=3ErqAdtq,discussion-id=tBiL7Biz,comment-id=000000000000,timestamp=2015-09-19T12:46:18.152+0000)
so?
this is a huge buff to her late game and she's already a strong bully. make a tradeoff otherwise she's just gonna become overpowered.
She's already super underpowered. There's always an adc who can do her job but better.
that's because she does most everything "decently" unlike other ADCs
if she did everything well then there'd be no reason to pick anyone else. she already got a huge buff to her late game with the AD ratio on ult -- is it not enough that she does huge damage through crits and impure shots when it gets that far?
I think he has some points with this. They should wait until after the buff goes live to see if she needs further tuning.
[{quoted}](name=Its Spongebob,realm=NA,application-id=3ErqAdtq,discussion-id=tBiL7Biz,comment-id=000000000000000200000000,timestamp=2015-09-19T16:58:30.655+0000)
I think he has some points with this. They should wait until after the buff goes live to see if she needs further tuning.
Yah I'm not saying buff her more until we see how this goes. But you can't argue that as is as stands Mf is outscaled by just about every adc.
She's receiving full scale rework pretty soon. The ult change is just a band aid buff to make her feel better til then
[{quoted}](name=Solomon Money,realm=NA,application-id=3ErqAdtq,discussion-id=tBiL7Biz,comment-id=000000000000,timestamp=2015-09-19T12:46:18.152+0000)
so?
this is a huge buff to her late game and she's already a strong bully. make a tradeoff otherwise she's just gonna become overpowered.
Man, I haven't heard "MF" and "Strong bully" being associated with each other since Season 2..
Clearly you haven't seen a MF lately. Her Double Up's bounce shot hit for pretty good damage. Then the mini-rework happened and it deals a huge amount of damage off a minion kill.
It's very common for double up to deal 1/4 of a carry's health if MF bounces it off a killed minion.
She's always been a lane bully.
It's very conditional and only works if she's already ahead.
Mf is already ahead, she has one of the best early games. Even if you don't kill something on first hit, it still hits fairly hard.
You really can't come with this assumpion by default. There's really nothing in her kit that makes her early game as strong as people make it to be. She got conditional crit on bounce hit and that's pretty much it.
Salty mord player spotted.
Please, I main eve. You have no idea what it's like to get gutted.
Cry somewhere else.
this has nothing to do with Mordekaiser or gutting tho?
try not to project so much
you're such a hypocrite lmfao
okay
would you prefer i word the post as "I think this is a strong change that would make her very powerful balanced as it currently is, and would require them to tweak it with the expectation that she'll be attacking very quickly?"
i don't disagree with the change, i just think it needs to be tweaked a little further.
I'd prefer you not shit all over ideas for champions. Ever again.
could you please point out where i said "this is a bad idea," thanks
The heck does this have to do with morde?