how veigar should have been nerfed

KONO RUBICK DA··1 votes·367 views

event horizon duration reduced from 3 seconds to 1.75 seconds, so people can't be snared for 3 seconds if they dodged his stun ulti projectile speed reduced to give people more chance to block his ulti with some spells or shield it

it's not with -60 damage at lvl 13 that will balance him

3 Comments

Very Hard Engage1 votes

his passive is already worthless, he does not regenerate %mana back, he gets %mana regen increased. meaning if all he has is a dorans ring, he isn't getting mana back at all, he has no passive without building some amount of mana regen. if he is totaly oom, his mana regeneration stat is increased by 150%

if you want "actual veigar nerfs" the solution is to decrease/increase the scaling CD on his event horizon ability, make it either more or less available

his damage and mana are fine at all stages.

KONO RUBICK DA1 votes

{quoted}

his passive is already worthless, he does not regenerate %mana back, he gets %mana regen increased. meaning if all he has is a dorans ring, he isn't getting mana back at all, he has no passive without building some amount of mana regen. if he is totaly oom, his mana regeneration stat is increased by 150%

removed

Kaxi1 votes

Yes, let's gut a no-mobility mage who can be danced-around (since he has three skill-shot spells, only one targeted). Even his CC is unreliable if the enemy knows how it works.

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