Making Harvester of Sorrow feel powerful (vfx/clarity)
With the Mordekaiser rework came a plethora of visual updates, replacing his goofy maces with ghastly energy of destruction with metal spikes added to the mix. While we all agree his siphon could use some more metal spikes his W, Harvester of Sorrow's the biggest offender in the visual department. RiotRepertoir popped in one of my threads and carried with him the sad truth that the artist working on Morde had moved onto other projects, leaving us with the glass sprinkles that are his W.
But what if I told you there was a simple solution to fix the issue of clarity and satisfaction by simply adding another layer of the spell effect? It would add more Metal, make it feel like it actually does damage and doesn't require as many resources. A band aid fix so to speak.
For reference; toying with OFA I managed to get a rough prototype of how it could look if we simply duplicated the AoE shroud; (Doesn't fix the issue of not having the DoT on demand though :< )
http://orig14.deviantart.net/2e25/f/2015/295/3/0/harvester2_by_roughnut-d9dzd9p.jpg
http://orig06.deviantart.net/dd17/f/2015/295/c/2/harvester4_by_roughnut-d9dzd5m.jpg
http://orig07.deviantart.net/4fc6/f/2015/295/5/3/harvester1_by_roughnut-d9dzdbo.jpg
Baby steps, fixing Morde's problems one after the other.