So Volibear is a juggernaut champion

After3perma··5 votes·3,584 views

But his ult has AP scaling?

He builds Titanic Hydra most games in top lane to split push, but the problem is his ult deals no extra damage for the items he builds. You can only rely on the base damage the ultimate provides.

Change his ult scaling from AP to AD then he will be a good pick in the top lane since his ult is the majority of his damage in a 1v1 split push scenario.

11 Comments

BestPudgeNA4 votes

As someone that has actually played the champ unlike OP i can assure you the problem isn't the AP scaling on his ulti and his e.

His defensive number are actually just disgustingly low for a juggernaut and with how much burst damage is in the game he basically doesn't have a passive anymore.

For comparison

Voli gets 30% HP on a 2 min Cooldown that isn't effected by CDR when he is knocked below 30% which in this meta often means his passive legit does nothing during the mid and early portions of the late game

Darius get 12-36% missing hp on his 5 second CD Q that is effected by CDR Mundo get a crazy amount of HP from his ulti Garen gets passive 0-40 free MR and armor based on CS with a %damage reduction+tenacity active Illaoi can get like 10+ 5% heals from tentacle slaps in a short period of time during an ulti

BigFBear1 votes

{quoted}

Voli gets 30% HP on a 2 min Cooldown that isn't effected by CDR when he is knocked below 30% which in often means his passive legit does nothing during the mid and start of the late game

True His passive works too slow for this dmg heavy meta so you often die before it could even go half of his time. One solution could be to let it reg faster. Maybe 4 seconds instead of 6. This would give him better sustain in team fights. But could be to strong in early laning phase. So maybe it has to scale?? 6 /5/4 seconds with Ulti upgrades?

Moody P2 votes

It's 75/115/155 on-hit per hit, it doesn't need to scale AD lol. Do you have any idea how ridiculous his damage would get just by pressing R?

The only thing he needs is to stop having defensive stats from 2011

BigFBear1 votes
Moody P1 votes

not the same thing. my suggestion was making his AA damage apply to all people hit (not on-hits), not making his AD hit

Zero Skill Tank1 votes

Volibear's damage is purposefuly made not to scale with AD, it is way too easily applied compared to other juggs with 60% bonus MS for 4 seconds. If he had actual scalings that he could use, he would snowball too heavily to control, especially at top where he alwasy has someone to engage on.

It's not his ult either that is the issue with shitty scalings - 2 of his abilities scale with a stat that he doesn't really want (AP), 3rd doesn't scale with stats at all and 4th scales with health. But it kind of has to be like that.

I don't like how Riot treats Voli, but ATM he is probably the most outdated kit in the game, tied with Annie and Kayle.

Asking for buffs is pointless, he will stay frozen until a proper rework.

Warlord Rhinark1 votes

His ult is fine.

What he really needs is a scaling on his Q.

Lunaranul1 votes

Voli's Q is one of the very few damaging abilities in the game that has no additional stat scaling on it whatsoever, not even a slightly boosted AD ratio on the triggering attack.

Though unlike most juggernauts, Voli actually has straight damage on all of his abilities.

He's extremely binary in that regard. Run in and deal damage, that's all his kit does.

BobaFlautist1 votes

His ult also scales very effectively with attack speed and with things that interact with on-hit effects - which right now is admittedly just the AA reset from Hydra and Rageblade.

As well as what Moodu P said, it has insane base damage and doesn't NEED to be scaled.

DragonShea1 votes

{quoted}

His ult also scales very effectively with attack speed and with things that interact with on-hit effects - which right now is admittedly just the AA reset from Hydra and Rageblade.

As well as what Moodu P said, it has insane base damage and doesn't NEED to be scaled.

Insane base damage, yes sir.

No scaling, I am sorry WHAT!

Juggs should have good base damage and decent scaling in order to function.

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