mordekaiser mini-rework

hobomann2··1 votes·806 views

passive:iron man unchanged

Q:mace of spades the primary target will be stunned for 1 second and echo'd targets will be slowed by 50% for 1 second

if the primary target is alone the stun duration is increase to 2 seconds

W:creeping death

creeping death can be cast on enemies but will not gain any of the positive effects(the enemy unit that has creeping death on them will not be slowed or damaged) creeping death will slow enemies damaged by itself by 15/20/25/30/35 % for 1 second

E:siphon of destruction

mordekaiser gains health for each minion and champion he hits 2+(2%AP) for minions and 8+(5%AP)

R:children of the grave.

removed the DoT and bonus stats from the ghost

children of the grave now deals 15/20/25%+(2% per 100 AP) of the targets max health and is marked for 6 seconds,if the marked target dies while the mark is still on them they will become a ghost for morde to control

3 Comments

HeadCrusher1 votes

Except for the Q...I don't like the rest.

Hes going to be healing(your new bonus stat), gaining shield(iron man passive), and taking dmg(he uses health as a resource) with his E? Sounds a bit weird.

And why remove the ghost's bonus stats and DoT of the ult? I like it the way it is. Please explain more how your way will work, i just don't understand :)

And W, the way you have it would make me in specific hate it. Like, I love to build Rylai's when we have a very mobile jungler I cast my W on him during a gank and slowing the enemy. If I mis-click, i can cast it on the enemy, and nothing happens.

Morde toplane main.

hobomann21 votes

thanks for the feedback

about the E heal i wanted to relieve the dependence on rush revolver to remain in lane for extended periods of time,cause all other champions that use there health have means to get it back (zac with passive, aatrox with his W,mundo with his passive and vlad with his Q and E)

about the ult i wanted to trim the fat on his ult, cause if i left it as is with all the additions his kit would be seen as "to much" to me, just redistribution of "shit going on"

and how it works is just the same but it deals all its damage in one go and if the ulted target dies within the duration of the mark(or from the ult itself) they turn into the slave,ghost thing that morde has now. i added the mark part so if you undershoot your damage you still have a chance to get the ghost. and the ghost still gets bonus stats from you but you dont get bonus stats from the ghost

but now in hindsight that seems a little OP so i would give the DoT back but condense it so it deals more damage in a smaller time like 6 seconds

and the W hmmm yea i can see why you would be cross if you fuck up horribly, would removing the enemy targeting part be better?

HeadCrusher1 votes

For the E, I have no idea what to say since I am probably the only Morde who never builds spell vamp(or i build it last in most cases). I rush damage, then some tank, and rarely ever get spell vamp. Just spamming health pots and using Heal instead of flash.

For ult, when I build a rylais, its the only way i can really slow down a high priority target while doing DoT, successfully on my own. So I prefer it the way it is. Anddd, i thought the ult already lasted 6 seconds? Correct me if i am wrong though.

And yes, removing enemy targeting would be better for W if it does nothing to them other than carry it with. Just my opinion from my playstyle anyway.

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