allow certain shield effects to persist after the shield is broken

hobomann2··7 votes·745 views

two really come to mind that need this

NAUTILUS and SHEN: These guys really need this change because when their shields are broken their offensive capabilities are some of the worst out there.

12 Comments

Sire Hippington5 votes

totally agree, offensive effeckts bound on the survivabillty off a shield suck as the lead to a feast or famine scenario. If ur ahead, ur enemy won't break the shield and u deal tons of damage while beeing veryy tanky, if ur behind, the shield breaks fast and u loose out alot damage, so u are rathher squishy(for a tank) and lack damage. Both shen and Naut are more on the weaker side currently, so that would be a nice way to buff them. If one would get to strong, the ongoing side-effect could get nerfed a bit.

Aamano4 votes

without their shields that would become alot of invisible power

if, for instance, the damaging effect said 'lasts for 10 seconds' instead of as long as the shield persists, then if it's broken there wouldn't be an obvious indicator that Naut is currently throwing out more damage

If the shield is up, its a visual cue that he's going to hit harder, and when it breaks you know that he's lost some of his power and it's a little safer to go in, but without the persisting limitation you couldn't be sure how long his damaging buff is going to last, especially in the heat of a fight

the damaging effect of his shield is to compensate Nautilus for building tank, as his shield scales of of maximum hp. The more health he has, the longer his shield will last, maximizing the damage

Sire Hippington2 votes

A glowing anchor and pretty distinct AA-animations with aoe-splash particles are not enough to see he hits harder, no? The problem with nautis shield is that it's a indirect defense -> damage scaling, which is a very, very snowbally mechanic in both directions, thus leading to feast or famine.

junglerboy163 votes

I think both could definitely use the change, but Shen's shield should scale off hp somehow, because absolutely nobody builds him AP (now I will be responded to by the three players who do).

hobomann23 votes

all tanks have some form of consistent respectable sources of damage(zac's W mundo's Q and voli's W for example)even if you build full tank. but when their tied to something as fragile and limited as a shield the effectiveness at a conceptual level lower's drastically hence my suggestion

and even if you do build some damage on naut and shen to a lesser extent. its difficult to put that damage to work because of there damage revolving around there shield being on

Mr Slowdeath2 votes

Shen and Nautilus are extremely tank though. Tanks like this shouldn't do too much damage, unless they itemize for it and lose some of the tankiness that comes with items. I think breaking their shield could lower its cooldown instead, if they really need this buff. Do they really need this buff? Or should League tweak/nerf items like Blade of the Ruined Kingitem 3153 /Liandry's Tormentitem 3151 instead?

Bismuthinite1 votes

NAUTILUS and SHEN: These guys really need this change because when their shields are broken their offensive capabilities are some of the worst out there**.**

ftfy

hobomann21 votes

NAUTILUS and SHEN: These guys really need this change because when their shields are broken their offensive capabilities are some of the worst out there**.**

ftfy

fine grammar enthusiast i changed it

Bismuthinite1 votes

NAUTILUS and SHEN: These guys really need this change because when their shields are broken their offensive capabilities are some of the worst out there**.**

ftfy

fine grammar enthusiast i changed it

Thanks!

Mr Slowdeath1 votes

And how many times did a Volibear Mundo and Zac wish they could protect themselves from Ignite?

jjookkeerr1 votes

i would love to see blackshield effect persist even after it is broken (literally)

Long Dong Wukong1 votes

Skarner life

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