So I just played bots

Mira Arya Enthe··6 votes·525 views

Why don't we have tower range indicators in normals. Even if it is just a terrain detail. So we can see when we get shot at bullshit ranges due to Riot's hitbox spaghetti get too close. It would allow for more in depth strategies around tower play. And knowing when enemies should have been shot but were not. Maybe not ranked, but at least normals.

7 Comments

Xavanic4 votes

I think adding details to the map to indicate these would be cool as there have been many times where i feel im not in tower range but get shot anyways

Mira Arya Enthe1 votes

Exactly!

DorkunedAuras3 votes

I've thought this for a while. I think the main thing is that, at least in their current state, the tower range indicators are very big and distracting. Maybe make a part of the map, a line in the dirt, that'd be cool

Mira Arya Enthe3 votes

Also a good idea. But tower range means nothing to us long time players. But to noobs it is a pointless gate to entry. So putting any kind of indication of range would be a QoL update for the game, just like lines for skillshots and AoE.

SirTeemoMushroom1 votes

because.... after playing a lot of this game i guess you are about to learn what is the actual range of the tower... and not go near it..

Mira Arya Enthe1 votes

I know, been playing since 2011. This post is semi-joke and semi-feature driven. Besides, it is just like skillshot lines on the ground, it provides clarity.

Big Lincoln1 votes

i think that tower range should be doubled when a ranged champ hits a melee under tower

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