What's the point of creating a mechanic, to then remove it a few month's later
Kog Maw is my main example for this. The introduction to having 5.0 attack speed was pretty unique. However, it seemed to create a lot of troubles with snowballing and when late game hits, and having to stay in one spot made peeling either really easy due to easy projectile blocking (braum) and shielding or hard due to assassins. So when it was reverted it made me wonder what was the point of the kog maw rework? Why are mechanics getting introduced but then taken away? Rengar reworked W with removing cc, the ability to create a stack on TF's E and Caitlyn's Passive on towers, which was removed but then added again and MF's q rn on pbe. Are people actually fully testing this? Even reworked champions are getting nerfs to ratios and damages. I just don't understand the contradictions to each nerf and revert ¯_(ツ)_/¯