Melee Carries: Most complained about yet most requested.
Rewind the clock with me back to Season 1/2.
Do you know what was the most highly requested type of champion? That's right, a melee carry. Not just any melee carry, no. Players wanted a viable one. One they could take into a game and carry through sheer skill and power. And you know what? Riot indulged us in our desire.
We have
, a highly scaling champion who becomes a team-wiping monster if you have the talents to animation cancel.
We have
, a crit-titan who will barrel you into oblivion after outpacing your farm by 10k.
We have
, the stabbing queen who is going to poke you so hard to death with true damage.
and who could forget
?
The irony is that barring characters who are fairly meh in most places (Yi/Tryn), no character class has been complained about more barring possibly assassins...and even then, many AD carries fall into this category.
"But I didn'-" If you didn't, you probably weren't here for Seasons 1-2. Hell, Kassadin exists (and was originally designed as a melee carry) because the most requested "port" of a DOTA hero was Anti-mage. Think it's a coincidence how anti-magic he is while also possessing a short-CD blink? Yep. Players got what they wanted. Melee carries exist now (albeit probably not in the HYPER hyper carry capacity people wanted) and they're frequently one of the most hated/banned character classes in the game.
Guess we learned our lesson eh?

was viable and was even played bot lane in competition, he was overlaoded AF
then he got reworked and trashed away from bot lane