Patch 8.11 | The Breakdown of ADC Chaos

Elohaven··14 votes·12,175 views

This is a serious post aimed at thorough discussion. It's long and if you do not have the time to read it, I suggest you discuss later. I also apologize for the post itself as I expect people to know some things already such as wave management etc. and want to keep it simple while having discussion in the comments as the focus.

#Introduction

As per usual in my serious posts, I introduce myself.

Elohaven - Gold V ADC main and Vayne OTP with 60%+ winrate until Patch 8.6 I believe or when assassins started getting buffed along with jungle changes. Right now, I'm at a low 50% winrate and my Vayne is beginning to stagnate. Reason I am telling you this is because this will be touched on later in the post.

Last time I made a post like this, it was about ADCs being an issue and sustain. It was about ADC itemization. Before that, I also made a popular mage itemization thread that got the honor of being seen by a Rioter.

That being said with my background, I want to talk about the following topic.

PATCH 8.11 AND ADC NERFS/ITEM CHANGES

#Patch 8.11 Summary

Patch 8.11 introduces more problems than solving. It was meant to address the burst ADCs had but it approached the problem incorrectly. Towers were nerfed and non-crit ADCs were ignored. In addition, several ADCs were nerfed creating a great meta shift where ADCs now have significant meta picks with high discrepancies in winrate.

As of the creation of this post Kai'Sa(55% WR) and Ezreal(52% WR) have the highest winrate with Draven following with increasing winrates. Vayne is sitting at a ridiculous low - 44% winrate. Kai'Sa has a 20% pickrate but also a high winrate while Ezreal has almost a 41% pickrate.

I want you all to know, as a Vayne and ADC main, there will be bias. However, I will try my best to look at all perspectives.

#Patch 8.11 Issue 1: Brand & Leona + Damage Creep

Patch 8.11 didn't solve the critical strike issue and tone damage. The Boards community has complained about top laners being weak and damage being over the top with ADCs carrying every game. For the past 11 patches and pre-season, Riot has been trying to tackle this issue but kept trying to introduce new things that also increased the problems they had to solve.

The issue with critical strike items was the burst they offered to ADCs which was absurd. However, Riot decided to tackle this in the wrong way. Let's start with champions first of all which we will later connect with items.

Let's talk supports like Brand and Leona which Riot openly stated in their patch notes with Fleet Footwork.

The nerf of Fleet means a majority of ADC sustain removed right? In my opinion, Riot did a good job nerfing it. It SHOULD be nerfed. However, they need to follow the ripple to every avenue it touches.

In Riot's words:

Weakening marksman sustain (health regen here, Fleet Footwork below) means damage will stick on marksmen, making 2v2 fighting a more successful prospect for the stronger bot lane. Shifting some durability from armor into health should also let aggressive marksmen like Draven and Lucian shine a bit harder in the early game.

Finally, we're nerfing marksman base attack damage by 4 and pushing that damage into their growth stat, with the breakeven point around level 9. Though that might seem counterintuitive with our goals above, it means aggressive non-marksmen (ex. Leona, Brand) won't be chipped down by marksman basic attacks as quickly—giving them more opportunities to secure presence in the lane

Let's take a closer look, shall we?

Though that might seem counterintuitive with our goals above, it means aggressive non-marksmen (ex. Leona, Brand) won't be chipped down by marksman basic attacks as quickly

First, Brand support SHOULD NOT be a thing. The sole reason he exists in botlane is because he got so screwed over in midlane due to assassins and mana regen problems you introduced in past patches that he cannot be a great midlaner. He also got his passive buffed to - correct me if I'm wrong - 24% of enemy's health? Do you know how much that is for an ADC?

Most ADCs are immobile and can't dodge his large W - pillar of fire. His ultimate also works too well in bot-lane due to lane proximity. Not only was he oppressive early, he's a suicide bomber in lanes with engage. If he is about to die, he will just ult your ally and force you and your ADC or everyone in botlane to lose a significant portion of their health while the ADC can finish you off.

In addition, Riot buffed ignite's true damage to help assassins and marksmen. Ignite's cooldown is also lower meaning ADCs are basically done for at 30% of their health since it also grants grievous wounds and supports like Leona/Brand do a lot of damage. Early game - this is way too oppressive early.

  • Ignite should have never been buffed - heal was a fine nerf through CD though.
  • Brand needs to have his flat damage significantly nerfed throughout his kit
  • Suggestion is to make him a late-game mage with higher mana sustain to farm in the mid-lane
  • Increase his W radius and allow it to execute minions at a certain threshold
  • Increase his AP ratios specifically by ability
  • Makes him more item-reliant, which supports aren't - thus forcing him to farm and thus forcing him mid only if the flat damage is nerfed
  • TL;DR - Brand needs to be nerfed bot lane especially due to this patch and buffed for mid lane
  • Leona needs her damage decreased from her passive for allies with the CC she provides and her early game prowess
  • She transitions too well throughout the game. She needs clearer periods of weaknesses with the strength of her kit
  • Larger ultimate radius but longer cast time so it's more of a follow-up tool or nerf her early game and buff her mid to late
  • I don't believe nerfs to her are necessary if we can address the other issues

If you want a weak early game, then buff late-game ADCs and lifesteal by a larger portion.

#Patch 8.11 Issue 2: Crit vs Non-crit

You OVERnerfed critical strike but not non-crit/lethality ADCs. If you want to balance ADCs, you should've addressed lethality and guinsoos at the same time with supports and ignite/heal. This speaks for itself because everyone reading this post knows about the lethality meta most likely. I don't want to expand on this since it's simple and has been spoken about many times directly and indirectly.

#Patch 8.11 Issue 3: ADC Early Game Nerfs

You nerfed ADCs early game without any compensation. ADCs are a gold reliant class and the pre-level 9 nerfs force them to basically give up a majority of their CS with early game ADCs snowballing out of control (specifically MF, Draven, Ezreal, Jhin) with Kai'Sa being the outlier because she's broken beyond imagination.

The Boards pleaded, beg, screamed - do not buff Kai'Sa's range or buff her at all. We saw it with Swain. We've seen it with Ornn. Why do you keep repeating the same mistakes? At most, Kai'Sa could have used damage buffs. It's cool though - you'll need to nerf her FOR SURE now.

Regarding other ADCs, with Fleet nerfed and their early-game armor/base stats nerfed you basically just made the early game too punishing. Fleet in itself without crit scaling would be a significant nerf combined with the creep from previous patches like the ignite buff. Ezreal is too much of a problem too. His Q does way too much damage and nobody can sustain against it while Kai'Sa just bursts you and trades with her passive.

It's no wonder so many ADCs dropped over 5% in winrates in an instant.

#Patch 8.11 Issue 4: Buffing Assassins by Proxy

Duskblade is already an unhealthy gameplay item. I'd prefer if it were proc'd if you were unseen in a brush for 1 second. Assassins with total armor penetration, ultimate hunter, and their ability to be tanky with item 3071 item 3812 - you have basically indirectly nerfed ADCs like this as well. Non-crit ADCs are too strong with stormrazor coupled with this since they also have a stronger chance to snowball.

With their weak early game not only crippled by your patch and non-crit ADCs, assassins can now snowball even harder while getting punished less. With sorcery also nerfed as a rune page, you also punished a large portion of the mage class and supports causing a lot of creep which weakens ADC themselves.

#Patch 8.11 Issue 5: Early Game Snowballs, Turret Nerfs and Scuttle Crab

Simple.

You failed to listen. It was repeatedly ask to buff turrets rather than nerf them and remove the RNG from the scuttle crab. The crappy "love-tap" given to turrets in earlier patches was still a nerf with minions in vicinity and we're still getting ignored with early-game snowballs which you promised to addressed but instead buffed.

How? By supporting Assassins and nerfing early game, you are just increasing the early game snowball you tried to stop and taking agency from toplaners AGAIN.

**I don't understand how you can take one step forward and 100 steps back. **

I will now talk about solutions and suggestions.

#Patch 8.11 Suggestion: Lord Dominik's

It's actually not as big of an issue as I last stated but tanks/bruisers can also abuse the new items and have some good healing/damage. I believe there needs to be a reduction of healing for bruiser's/tanks scaling with their HP so assassins don't abuse the item on ADCs. This is just a suggestion.

#Patch 8.11 ADC/Support Suggestions

Brand

  • Please follow the recommended changes mentioned earlier

Ezreal

  • Nerf Q and sheen interaction significantly and increase AP scaling.
  • Nerf muramana
  • Increase Q mana costs to 40 early game to a maximum of 55 at max-rank
  • Allows Ezreal to stack Tear faster while also nerfing his Q's ridiculous damage
  • Shouldn't be so safe and such an early game terror at the same time

Draven

  • Q damage nerfed by 10% early game

Vayne

  • Reduce the health nerf: 598.44 ⇒ 515
  • How can you buff every other ADC's health but gut Vayne's when she was at a 48% winrate before
  • She's actually the weakest ADC early and way too easy to punish now
  • If you want to keep this, then increase her mid to late game power significantly

Kai'Sa

  • Either nerf her range to 500 or nerf her passive damage significantly
  • Remove passive ability to be applied with Runaans

Twitch

  • E damage nerf reverted

Kalista

  • Focus on reworking her and getting her back to play. You actually nerfed her again after she was still the most useless ADC. Balance is terrible.
  • Has a better early than Vayne at least

Xayah

  • Needs mana buffs/compensation for new Essence Reaver

Lucian

  • Abusing new items too well.
  • Perhaps don't allow him to deal on-hit effects with his passive in a time slot so further item abuses are gone
  • Quick nerfs would be mana and damage nerfs

Revert base armor nerfs - lethality is too strong in itself for this to remain and the health regen nerfs are too punishing as well with the ignite buffs + the supports.

29 Comments

Kaioko5 votes

There's a couple things here and there that I disagree with, but overall this is a great post.

Elohaven2 votes

Feel free to post your disagreements.

I'm here to discuss, argue my points, listen to yours, review mine and work on this problem together.

Daddy Ants3 votes

What about item 3036 item 3033 becoming ranged only like item 3085's is?

Or special case them so it's bonus armor penetration for melee users

Riot reduces ADC Armor and then gives Assassin's access to Total armor penetration items.

Yeah I'm going to love not being able to itemize against Yasuo Zed Talon Rengar Khazix and many other high damage non ADC users.

Elohaven1 votes

LDR and Mortal Reminder cannot be ranged only because it would be unfair. Melee champions also need to shred tanks or be able to attack squishies. That's why Mortal has less armor pen than LDR as it is meant for AD assassins to kill squishies.

It also cannot be bonus armor penetration for melee users only because that means creating two redundant items with the same name and just slightly different stats. It also is unfair to melee users because they risk more in melee range. We also want to diversify botlane so these two items need to be available to melee carries.

Yasuo has been nerfed through this change and K6 is very healthy now after they changed his ultimate.

PeakShadow1 votes

Well meeles already have an armor shred item: it‘s called black cleaver. Base armor pen instead of more dmg vs high hp targets will make it abusable against adcs who are building tabis and ga vs a fed assasins.

Naranjo13 votes

Vayne main too and this patch killed the playstyle I had for the last two years. But it wasn't even ADCs who were the problem, it was supports with their healing and shielding (aka Janna shield, redemption, heal). Riot just has to revert this whole patch & NERF SUPPORTS HARD. Just nerf Redemption, Janna Lulu Nami and put Ardent cencer to whay it used to be before the rework. Also bring back old warding (Sightstone, no wards on support item, only extra buffs, 2 oracles, etc.) It would be a hard nerf for supports, but at least it would make it more balanced.

They should have only made ADC items more expensive, that's all (3.8k infinity, 2.8k statikk and rapid 2.7k PD etc.)

Just looked up the win rates. Attack speed and crit using ADCs (except Jhin and Draven due to Stormrazor) have become the lowest win rate champions (1st is MF, lethality ADC) in the entire game (Vayne is at 117th place, back from top 40 last patch). Another patch, another failure.

Èreb Ysondre4 votes

this patch killed the playstyle I had for the last two years.

As a Jinx main I can say the same, pretty much all adc except a few are completely useless now

Naranjo15 votes

[{quoted}](name=Èreb Ysondre,realm=EUW,application-id=3ErqAdtq,discussion-id=swI5rwXA,comment-id=000a0000,timestamp=2018-06-05T14:35:57.126+0000)

As a Jinx main I can say the same, pretty much all adc except a few are completely useless now

Except these 6 : Draven Ezreal Kaisa Jhin Lucian MissFortune

They made everyone elso only good in the late game, at 30+ min, but guess what, majority of the games last for 25 min. This is just genocide of ADCs, but those ADCs weren't even the most powerful ones, on hit and non crit were and they didnt get any nerfs, only buffs by killing the rest of the competition

D357R0Y3R1 votes

stormrazor did NOT buff assassins, talon's win rate didn't change same for zed and rengar the reason it didn't is because assassins are shit with attack speed, and do not build crit to empower the passive

Draven

  • Q damage nerfed by 10% at all ranks

Draven does not need late game and mid game nerf, what made him going out of control is the early game buff he received

Kalista

  • Focus on reworking her and getting her back to play. You actually nerfed her again after she was still the most useless ADC. Balance is terrible.

kalista needs a rework, but she wasn't nerfed, her win rate increased because kalista doesn't use crit and bork got buffed additionally, she was one of the few adc that rushed BT which got buffed

Vayne

  • Revert nerfs from Patch 8.1 or 8.2 where her ultimate damage and attack speed scaling were taken away
  • Reduce the health nerf: 598.44 ⇒ 515

i agree for the base heatlh, but vayne does not need in any way a nerf revert

things that were not adressed in this post:

xayah gutted essence reaver's design was garbage, literally pointless no adc in challenger korea builds it, ruler just rushes bork+lord dominik on Lucian

Elohaven1 votes

Yeah. I'm editing the post to reflect that.

ChaddyFantome1 votes

Patch 8.11 introduces more problems than solving. It was meant to address the burst ADCs had but it approached the problem incorrectly. Towers were nerfed and non-crit ADCs were ignored. In addition, several ADCs were nerfed creating a great meta shift where ADCs now have significant meta picks with high discrepancies in winrate.

As of the creation of this post Kai'Sa(55% WR) and Ezreal(52% WR) have the highest winrate with Draven following with increasing winrates. Vayne is sitting at a ridiculous low - 44% winrate. Kai'Sa has a 20% pickrate but also a high winrate while Ezreal has almost a 41% pickrate.

I want you all to know, as a Vayne and ADC main, there will be bias. However, I will try my best to look at all perspectives.

Not trying to completely dismiss you here but the patch has been up for a day. Winrates and pickrates aren't really indicative of anything concrete in their current state. We need more time for things to stabilize.

Elohaven1 votes

True.

A change in winrate of 5%+ in one patch is still noteworthy if it's that fast of a change though. With Xayah being at a 45-47% winrate, it indicates she is very weak currently.

Daddy Ants1 votes

{quoted}

True.

A change in winrate of 5%+ in one patch is still noteworthy if it's that fast of a change though. With Xayah being at a 45-47% winrate, it indicates she is very weak currently.

Vayne went down like 4-5% as well.

Elohaven1 votes

She has the weakest early game right now.

Naranjo11 votes

{quoted}

Vayne went down like 4-5% as well.

Vayne went from top 40 champs by winrate to the last 30, as well as other crit users (except Jhin & Draven due to Stormrazor)

Daddy Ants1 votes

{quoted}

Vayne went from top 40 champs by winrate to the last 30, as well as other crit users (except Jhin & Draven due to Stormrazor)

Vayne's win rate and ban rate were healthy before 8.11

She sat around a 49.5 - 50% win rate with a < 10% ban rate.

Now she's sitting at like a 46% win rate.

Vayne's received nothing but indirect nerfs over the course of this season.

Press the Attack getting nerfed in the early season Kai'Sa getting over buffed. Fleet getting nerfed the first time. Statikk Shiv getting nerfed in 8.6. Now Fleet has been nerfed again. Now all her items are more expensive.

KingStix released a video about a new Lethality Twitch Jungle build he's having success with.

Lethality.... Twitch.... Jungle...

Naranjo11 votes

{quoted}

Vayne's win rate and ban rate were healthy before 8.11

She sat around a 49.5 - 50% win rate with a < 10% ban rate.

Now she's sitting at like a 46% win rate.

Vayne's received nothing but indirect nerfs over the course of this season.

Press the Attack getting nerfed in the early season Kai'Sa getting over buffed. Fleet getting nerfed the first time. Statikk Shiv getting nerfed in 8.6. Now Fleet has been nerfed again. Now all her items are more expensive.

KingStix released a video about a new Lethality Twitch Jungle build he's having success with.

Lethality.... Twitch.... Jungle...

This Patch (if I can call it a patch) 8.11 just needs to be reverted and Kai'sa nerferd.

Done251 votes

I agree that Brand needs to get drop kicked out of bot lane and back into mid. His kit just isn't heathly for bot lane. No need to wave clear means he can just focus on fishing with his pillar. Awful AP scaling means he loves working on a budget build of gold gen, Sorc Boots, Oblivion Orb, and Torment.

Daddy Ants1 votes

{quoted}

I agree that Brand needs to get drop kicked out of bot lane and back into mid. His kit just isn't heathly for bot lane. No need to wave clear means he can just focus on fishing with his pillar. Awful AP scaling means he loves working on a budget build of gold gen, Sorc Boots, Oblivion Orb, and Torment.

Zyra as well.

Drop kick that bitch back to mid lane.

Done251 votes

{quoted}

Zyra as well.

Drop kick that bitch back to mid lane.

Zyra at least has the excuse of her seedlings providing vision while the vine lashers provide zones of slow control and her ult is a huge AoE knock up. She has some utility outside of doing damage.

Brand has no such excuse other than heavily imbalanced kit numbers that push him into the support position.

Saibbo1 votes

Yeah once one ADC that build Crit falls behind early as it probably was intended I guess is so irrelevant for the next 30+ minutes and that basically makes the botlane even more snowbally that before, basically they just made the non-crit adc indirectly more strong than before (Ezreal, Kaisa, etc..)

Malix Farwin1 votes

Going to put a Disclaimer going into this that i absolutely loathe Kai' Sa.

Reducing her range is not the answer, it will simply trash tier her like it did before. What instead needs to happen to her is just flat nerfs across the board. Its no surprise that the ADCs with the shortest ranges are the ones that are struggling the most.

Gettingjinxed1 votes

The idea is great. But I don't think these suggestions, or actually anything could alleviate the current unbalanced issue at all, except for a roll back (to season 6 maybe?)

Naranjo11 votes

{quoted}

The idea is great. But I don't think these suggestions, or actually anything could alleviate the current unbalanced issue at all, except for a roll back (to season 6 maybe?)

You mean pre juggernaut season 5?

AnimeCatAsTrophy1 votes

While this topic is available wouldn't it be better to ask riot to revert IE. With the revert they should keep the new Lord Dominiks and Mortal Reminder. Nerf the newly reverted IE damage to 60-40 ad, only having 10% crit (using brawlers gloves as a crafting item) and 10% increase to crit damage that scales slowly to a maximum of 20% increase in crit damage throughout the length of the game (lets say after 45 min it would max it). Addressing the problem with Essence Reaver, it would be a better choice to make it have more ad than IE, Remove the Ultimate thing and increase refund 2-3% missing mana per hit and similar to titanic and ravenous a choice, either only having IE or Essence Reaver in their item slot.

(Not Saying the Cost Should Change: Leads to better Mechanics and strategies for laning phase)

   - Outcomes that could come out are 3 zeal crit items with IE leaving room for 2  item slots 
        (100% crit champs that might like this:  Draven, Kalista, Jhin, Adc Janna, Ashe, 
         Mid Corki, JG Kindred, Miss Fortune, Jinx, Caitlyn, Twitch and JG Graves) Risky build 
          since 1 slots should be boots
   - Essence Reaver with 3 Zeal items and 2 item slots
        (90% crit benefits champions like Sivir, Lucian, Ashe, Miss Fortune and Xayah.) 
         Risky like the previously stated risk
    - Most Likely Itemisation  IE/Essence Reaver, 2 zeal crit Item, 2 Choice of the Adc, 
       and Boots (either 60% or 80% crit chance and making the it a good 
       pick)
     But in some cases it will be IE and a single zeal crit item to allow 50% crit and 
      maximizing either a high output damage carry(With high Dps Items: High Risk High 
       Reward) or a safer playstyle with more Defensive tools
     -Ezreal would be heavily affected but if Essence Reaver is onhit with his q he should           
      be fine
 

Side Note : Kogmaw and many mana hungry ADC would be better suited with this meta. -Hyper Carry ADC would still have a chance if team fights, brawls are extended to long periods of time so they could pump out their damage whilst Moderate/ Ability ADC will to poke it out.

Some Side Buffs that will make the tank players happy: Increase in HP growth or Runes for tanks having flat Hp and a 50 hp increase (increasing the higher level they are) (we have total armor pen to make it fair)

Some Nerfs to fighters like: Irelia, Aatrox and many others who just do way too much damage and snowball the game.

It would also be slightly be more community friendly if healing was nerfed just slightly Including warmogs, Garen, Soraka, Nami, Vlad, Voli and some lifesteal items

Input the same timer for exhaust and ignite- leading to either save a teammate or kill the opposing member

Btw Good Post

~Gold IV ADC Main

Hyquiem1 votes

You idiots start over exaggerating in mid season. And expect a whopping riot rescues. Delusional

Paroe1 votes

Do people really not like the new IE? I find it wonderful - It also lets riot give crit scaling champions built in crit in small amounts... 20% built in is all you need to reach 100% crit. It also very nicely addressed one of the main issues with ADCs; Their massive early power spikes.

Further, the true damage is GREAT as an equalizer. Its not as "spiky" as increased crit damage was, but the true damage it deals is tremendous on an attack speed build. Id say the real problem is that theres no real attack speed options outside crit; You can no longer buy IE and two crit items while feeling good about your purchase because youre wasting some stats.

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