Scorched Earth: A Brand New New Brand Passive
There's been a lot of talk about Brand lately. Not many ideas, just talk about how he's not satisfying enough. I have an idea: give him strong affected-area damage instead of just area of effect and DoT. Tanks/fighters have Trundle and Skarner, assassins have Nocturne, marksmen need to solidify their identities, and I think mages should have Brand. This separates him from the other mages who step on his AoE DoT identity (
,
) while also introducing something that's completely unique: Rumble's ult strong area-based damage on a mage. It generates distinctive play which, according to Meddler, "...hits on one of [Riot's] primary goals for this work of making different characters have distinctly different effects on the game." Scorched Earth goes perfectly with his fire-elemental theme; finally, he's actually "Ready to set the world on fire!" Plus it retroactively creates a connection to Renekton and Xerath. Brand's pretty old, he's been many places...
As for how Blaze and Scorched Earth interact, Scorched Earth does not apply Blaze; you can step onto, dance on, or even recall on Scorched Earth with no problem. His Q and ult will leave Scorched Earth along their paths, his W is obvious, and his E will leave streaks toward and in a small area around the secondary targets but not apply it directly to them.
Blaze: Brand's abilities light his targets ablaze upon damaging them, dealing a percentage of their maximum health as magic damage over 4 seconds, capped at 320 against monsters, empowering his abilities against them and applying Scorched Earth to the ground around them for 10 seconds.
Scorched Earth will be either a second passive or a passive on his ult. Not sure about how to implement it though, so I just made 3 ideas:
Scorched Earth 1: Brand's targets take double damage from Blaze and will leave a trail of Scorched Earth behind them (similar to Nocturne's trail).
Some things to keep in mind:
- I took out the 8% on Blaze, because 16% max hp would be ridiculously OP. Gotta find a balanced number
- Both passives work on his targets; neither his ult nor his E will apply Scorched Earth to secondary targets.
Scorched Earth 2: Brand's attacks deal bonus damage to targets standing on Scorched Earth.
For your consideration:
- This is a much simpler passive. Extra damage, got it.
- I didn't specify what kind of damage. Is this AP scaling? HP scaling? Scaling off damage taken? Is it magic damage or true damage?
Scorched Earth 3: The burning ground applies Grievous Wounds and shreds enemies' armor and magic resist. Enemies will only spread Scorched Earth for 1.5 seconds.
Saved the most boring one for last:
- For balance's sake, 4 seconds is too long. With lowered defenses, they'll be dead by the time it wears off.
- Scorched Earth deals no damage on its own.
- This will probably turn him into a support. That is so not the goal, but...
So tell me what you think! I'm trying to make a change, not make a point, so if you have a better idea I want to hear it!