Cinderhulk into Righteous Glory

Peel Your ADC··9 votes·1,950 views

Is there any reason why no one does this? By the time you finish both, no one has the dps to kill you easily, but if you're someone who likes Cinderhulk, you'll probably enjoy RG's Active.

For example, Amumu, Volibear, Sejuani, Jesus Christ, Stop Ulting Me Skarner and even Malphite can make use of it in spades. But aside from myself, I've hardly seen it happen. Why is that?

19 Comments

KMannnnn15 votes

I see it a handful, but sometimes you just want to get armor stacking started early, or you really need CDR or a damage item. I don't play cinderhulk junglers (well, Amumu, but I go item 3724 because I like to live dangerously), but on a lot of them, a spectre's cowl, frozen heart, or black cleaver is a bit of a better rush than Righteous Glory.

Peel Your ADC2 votes

I suppose RG is more of a team comp item than a go to item. If you have two hard engages, rip the enemy team trying to do anything when the short cd is up

Raja Chachki3 votes

Every tank jungle does it....at least anyone who knows what they're doing.

Peel Your ADC1 votes

Its pretty broken in terms of other things you can buy at that time.

Reverbe3 votes

If you're questioning why no one builds it as a second item outside of boots, I can say that 99% of the time, I don't, even on the junglers you mentioned. The problem with getting that item immediately afterwards is that, very likely, an enemy champion or two is spiking mid game and resistances are really important. For example, let's say the enemy has Rumble and Corki. Then, getting your huge MR item or at least a Specter's Cowl does so much more than RG or Catalyst for you.

It's also worth mentioning that Catalyst as an item doesn't give the greatest brawling stats mid game and as a jungler who needs to maximize the gold you get early to mid game, it is a pretty weak transition item. Personally, if my team needs me to pick it up, unless the enemy team is all late game and we have a huge mid game siege team, I will save the RG until after getting both a core Armor and MR item first. At the end of the day, normally these tanks are zoning tanks anyways (especially after the Cinderhulk nerf) and all you actually need to do is to soak up the early blows in a teamfight from the enemy backline. Even with the additional bonus 25% HP off, it's just 2500 gold for 750 HP mid game plus the passive. With all of these considerations, for your RG to be even baseline gold efficient, you need to value the active at 500 g. You have to ask yourself is that good enough, especially since your health doesn't mean as much without resists, and to me, it's simply not good enough to rush second.

Erockandroll2 votes

I feel like their are Tankier Alternatives to Righteous Glory. Especially if the enemy team has an imbalance in the damage type. You could rush Frozen heart or Randuins, or a Spirit visage, or locket if the enemy is Prominently AD or AP respectively.

It's still a fair item, Though I Probably don't need the engage tools right away. especially in the event of an extended laning phase. Though it would probably still be good as a third item.

EndlessSorcerer1 votes

Because it doesn't provide much damage, and we all know that's all that matters in solo-queue.

Yeah, it's a common build for when I play a tank in the jungle. I especially love using it on Rammus, Nautilus, Volibear, and Gragas.

Peel Your ADC1 votes

It gives damage to volibear :3

EndlessSorcerer1 votes

And Sejuani.

Martyrofsand1 votes

Its a great build for an initiator jungler, mumu/grag/J4/Sej/etc, but on champs like Rek'Sai/Lee/etc not so much. Just depends on the jungler.

Snake Town1 votes

The utility is better suited for later when teams are grouped, and their are more tanky items that help ealier

iainB851 votes

Are you kidding me? Tons of people do this right now. It's especially OP on Volibear .

The only real downside is you pretty much have zero resistances early on with this build. The HP makes you pretty tanky still though, and it leaves you open to get resistances afterwards.

The Bíg Ticket1 votes

I do it on Nunu. Works on anyone who isn't too ult reliant. On Malphite. Amumu or Sejuani you rather wanna get CDR to have your ults up more often since those are really game changing.

Jurasicore1 votes

As a jungle main and one that is enjoying the cinderhulk meta quite a bit the reason I dont rush it is because at the earlier to mid points of the game Id really rather have something like a Randuins or a Spirit Visage just because the resistances, plus health, are just too good to disregard. If the bot lane is feeding away then a Randuins is much better than just straight health and mana just for the added survivability. I almost always buy it later on in the game just because its so good of an item for tank junglers but as a second item (not counting boots) its kinda eh imo.

xLordZantx1 votes

As someone who plays skarner as there go to jungler i get cinderhulk then instead going into a item 3800 I prefer item 3025 now by the time actually do get the item 3800 is when i am needed to make the big engages.

Jungle Lux God1 votes

Cinderhulk into Righteous Glory I believe was normal for teams between the time Righteous Glory was buffed to 650 health and nerfed to 600 health, at least in higher level play.

That said, I feel that there are generally bigger power spikes that need to come between buying Cinderhulk and buying Righteous Glory. Tanky control junglers want their Sightstone as soon as possible. Other tanks need bigger tank items to reach their Cinderhulk late-game faster. Bruiser junglers that build Cinderhulk need the powerspike of Black Cleaver or other similar items to be strong in the mid-game.

Righteous Glory is definitely good with Cinderhulk, and should definitely be built at least sometime in the game, but not every jungler can afford to buy one that early.

Poptart Evelynn1 votes

Why does everyone keep saying that rushing non health items after Cinderhulk is best?

Think about it peoples. THINK ABOUT IT.

King Odin1 votes

item 3143 +500 health +70 armor Passive UNIQUE PASSIVE – COLD STEEL: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second. Active UNIQUE ACTIVE: Slows the movement speed of nearby enemy units by 35% for 2 (+ 0.5% armor) (+ 0.5% magic resistance) seconds. 60 second cooldown (500 Range). 2850 Gold

item 3800 +600 health +300 mana +100% health regeneration Passive UNIQUE PASSIVE – VALOR'S REWARD: On leveling up, restores 150 health and 200 mana over 8 seconds. Active UNIQUE ACTIVE: Grants +60% Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second. 60 second cooldown. 2500 Gold

For 350 gold you gain armour and attack speed reduction and lose 300 Mana, 100 health and ( Active UNIQUE ACTIVE: Grants +60% Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

For champions like my main Amumu I don't find the need to run up to the enemy necessary and I tend to rush item 3110 because the CDR is crucial for the early game ganks and teamfights. I know the META is health but I find item 3800 a weak first item after cinderhulk.

The Ellimiist1 votes

This is what I go, esp on mumu >.>

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