As a Reminder - Sona is Balanced around her Passive Taking Three Spells to Cast
And her CDR buffs on her ult.
On the PBE - Sona's Q mana cost increased by 15 at all ranks, from 45-65 to 60-80.
Sona's Q W E rotation, which she needs to cast to access her passive, now costs 245 mana at level 13 (Q costs 80 mana, W costs 100 mana, E costs 65 mana).
Her entire rotation in team fights costs 345 mana when you tack on her ultimate.
There are very few support items that give maximum mana, and none really that Sona would want. It's almost like Riot is forcing Sona to build Tear of the Goddess for the high return on the % cost refund and the spammability of 1000 maximum mana. But Sona is an incredibly squishy champion, and Tear is quite a costly investment for someone who can't farm.
Her passive is not being buffed for this mana cost hike. Her Q is being nerfed, mostly, until you build some AP (even then the mana cost is still a bigger problem than the AP ratio buff).
As a reminder, Sona's ultimate gives her 10/20/40% CDR on all of her basic abilities. Sona is a champion that is designed to spam her shit in the late game. Why is this becoming more difficult. If Sona's early game is a problem, don't fuck up her late game to compensate it.
,
,
or
. You will be forced to invest into mana to actually be allowed to spam your spells, otherwise you have to carefully think about when to use them.
needs him to buy 2 crit items
needs him to get a kill