Rammus is too much of a meta depentant champion.

DragonShea··1 votes·448 views

Hi all, I just wanted to talk about the main issue with Rammus, Rammus is know for a being a powerful ADC killing tank that relies on Thornmail and His W to reflect damage back at his targets, now his issue is that when he is fight against mage's he can't really do jack against them as they deal magic damage and he can only reflect AA attacks.

So I was thinking that if he was getting a rework then he should be able to reflect damage from spells as well. as I see him as a tank that forces anyone that fight him to time their attacks or risk taking massive damage in return if his W is up while also being a threat that can't be ignored as he will deal a lot of damage on his own if people can't keep him off an ADC. In essence. Rammus will be a Champion that will now focus on having high Ad From his passive while reflecting damage back to his enemies when his W is up while his ult is for some extra damage, making him a threat to any teams that are clumped together instead of a ADC and AD killer.

Anyways here are the changes I think would bring Rammus up to date:

Passive: Now grants rammus 15% AD from both his armor And his MR. The reason for this is to not make rammus reliant on a team comp and thus utterly screwed if he is fighting a lot of casters and magic damage.

Q: Deals 50/70/90/110/130 + 125% AD damage and now allows Rammus to dash a short distance while lowering the MS ramp up to 90% and causes any minions that are in the way to be knocked back.

Notes: the reason I think that a semi ghosted powerball should be added is because Rammus's ganks can easily be blocked by minion waves, while someone like Vi is not. having that weakness is just a hinderance and shouldn't be there in the first place.

W: Now reflects the damage of abilities (not summoner spells or those considered as Auto attacks) by /15/17.5/20/22.5/25% of their total damage in addition to dealing 15/25/35/45/55 + 8% armor magic damage to auto attacks. Armor and Mr gained however, is reduced to 18/36/48/72/90 the cooldown is increased to 16 seconds.

Notes: If you are not Auto attacking Rammus then you are safe from harm, and rammus really can't do jack. Having a spell reflect on his W would make it dangerous to attack him while W is up but when it's down he is vulnerable to harassment. timing his W is key to surviving or getting killed.

E: remains the same

R: now deals a total of 420/840/1260 damage + 200% AD Tremor will also leave a trail for 3 seconds.

Note: the reason for this is to discourage anyone from buying AP on Rammus as he now gains power form resistances and deals more damage from via his W and it's new spell reflect. also it's overall damage is reduced.

Anyway that is my list on how I would Improve Rammus and "modernize" an old champion and hope you guys like it.

6 Comments

DaNinad1 votes

Ok.

DragonShea1 votes

{quoted}

Ok.

Yeah.

GULAG 4 U1 votes

that's literally every champion except lee sin lol

DragonShea1 votes

{quoted}

that's literally every champion except lee sin lol

Ok, maybe meta dependant was the wrong word and more like "AD or team dependent"

Asayake 5150glow1 votes

I mean his taunt is basically a stun against those who don;t use autos.

DragonShea1 votes

{quoted}

I mean his taunt is basically a stun against those who don;t use autos.

Yeah true.

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