Adding variety to roles!
TL;DR: I want bonus buffs to champs based on their roles. I have tl;dr's under each role.
Personally, one thing I feel annoys me about league, is among the 6 roles, I feel like aside from a general look, and ability sets, there's nothing to set them apart.
Most adc's have similar base stats to tanks and that's kinda muffed in my opinion. Assassins should have more ms(Move speed) than tanks, marksmans should have more range than mages, and supports should have more utility than tanks.
So, I was thinking of a cool concept, where champs get bonus stats or buffs or whatever based on their role, setting them apart from other roles. Secondary roles would only have half an impact. (would definitely vary, depending what champ)
So, without further adieu. I present you, my thoughts.
Tanks: They get bonus tenacity per level. Up to maybe 20% at level 18. And/or maybe a % damage reduction per level. (I don't play tanks, throw me some ideas)
tl;dr: It's short, just read it.
Marksman: They get build in furor, that increases the longer they attack a single target. Switching will reset the ms/as(Attack speed) bonus. So for instance, a Vayne attacks a Volibear. Gains 2% increased movement speed for 1.5 seconds, and 4% increased attack speed for 3. She attacks him 3 more times and gets 8% increased ms for 1.5 seconds, 16% increased as(This would probably scale with level). And/or maybe VERY LITTLE crit chance per level and/or VERY LITTLE range per level.
tl;dr: Tiny bonus crit/range per level, and a built in furor.
Mage: I'm thinking ap/magic pen per level and a base amount. Since most mages work on a "key mashing" system, they could get bonus damage after each spell cast up to a cap. (Kinda like the mastery, but a bit stronger) like 2% bonus damage on the first spell cast, then 4% after the second, then 8%, then 16%, then max 32% after getting 5 stacks of this mage passive.
tl;dr: Base ap/magic pen + per level stats. Bonus damage for spell spamming.
Assassins: Assassins work on raw power to quickly take down high priority foes. With all the assassin nerfs lately, they really only can kill a high priority target, but only get away 20% of the time. I propose, assassins get 5/7/10/15% (Increases at levels 6/11/16) increases in bonus AP/AD. Furthurmore, on kill, they get 10/30/50/70% movement speed for 1 second after kills.
tl;dr: bonus ms after kills, % increased AD/AP
Fighters: Fighters, otherwise known as bruisers, are duelers, and as such they should have the raw stats to 1v1 people ez pz. So, their auto attacks should apply a debuff to targets, that can only be on one person, that reduce that persons damage to them by 10% and increases theirs to them by 10%. (Numbers should vary, again I don't play fighters. I don't know what would/would not help them)
tl;dr: Auto attacks apply a buff, in which they do more damage, people do less damage to them.
Supports: Supports should feel like they're helping their team. They're carrying their team to carry, if that makes sense. :p Therefore, their shields, their buffs, their heals, should ALWAYS be stronger than any other roles. Therefore, I believe supports should get 10/20/30/40/50% (levels 1/5/9/13/17) increased ANYTHING they can put on allies, be in numbers or %'s. So Janna gets a 240 base shield, I think max level. So at level 9 it would shied for 312 instead of 240 from the 30% boost at level 9. Then we switch over to Lulu's speed boost. It has a 30% ms boost on allies, at level 17, it would be a flat 45%.
tl;dr: supports help allies, A LOT more.
For now, this seems to be the end of my thread. I know some of this seems a bit biased, because I don't play tanks/fighters. I personally prefer aggressive, assassin play style. But that's why I'm looking for people who do play tanks/fighters to throw me some good ideas. Hope you enjoyed!