Make every turret shot do 4% max health true damage
SO it might eventually kill a tank someday.
SO it might eventually kill a tank someday.
Turrets are not supposed to kill mid-late game tanks.
Huge problem in my opinion. Mid game they should HAVE to have ohm wrecker to facecheck towers. Maybe late game they shouldn't be able to 3 shot you, but it's a defensive tower. It's meant to slow progress. On defense the entire point should be to protect them and have them EASILY help you. 5v5's under a tower should result in a very hard fight for the attacker unless they're building right, extremely far ahead or catch someone out of place. Anything else is just lame. And the rest of the community agrees. 10k+ people upvoting tower buffs and minion blocking ISN'T something that can be dismissed by this kind of crap comment.
Maybe late game they shouldn't be able to 3 shot you
No lol
If turrets are by themselves they shouldn't kill a tank in 20 seconds period.
Turrets protect you, to a certain extent, in the early game. You are supposed to protect them after mid game.
5v5's under a tower should result in a very hard fight for the attacker unless they're building right, extremely far ahead or catch someone out of place
And it's still like that. League towers have so much damage that even ramps up over time, and 5v5 towerdives are exactly how you described in the above statement.
Have you ever actually gotten CC'ed under a laser tower as a tank? You're probably gonna die unless you have an escape to get out immediately. The ramp up damage on the lasers is intense.
But tanks are weak and gutted right now!!! -90% of gameplay
if only people understood jsut how strong tanks becasme with the change to LW items only effecting bonus armor.
So a tank should die in the same amount of time as a squishy ADC?
Surely you meant to put a 1 before the 4.