There should be an ip system that motivate people to win games if they lose games.

taleofsonata··1 votes·432 views

There should be an ip system that motivate people to win games if they lose games.

For exemple, someone who wins match get around 200 ip While someone who lose a match gets like 60ip. What if there is some sort of ip recovery?

Exemple: You lose a match but you only get 60 ip, Next to your 60ip there is a gray number of ip called recoverable ip. 60ip /140 ip

If the next game you win. You gains 200 ip because you won + 140 ip that you recovered from last game. Of course someone who keeps constantly winning won`t get more IP.

The Recoverable ip cannot be stack which means if you keep losing you won`t get 140, 280,420 or anything like that.

The recoverable ip will stick to the highest amount of ip recoverable. Which means if you lose a games and had 76**/178** but the next match you lose again and gained only 60ip, it won`t be 140 but will stick to 178 recoverable ip.

If you lose a game with 2x ip boost: Your recoverable ip will be 2X if you win the next game.

For a Total of: 140 + 140 = 280= Ip recoverable 200+ 200=400= Normal IP won for a total of 400+280= 680IP 400**/280**

What do you think of this idea?

2 Comments

Linna Excel2 votes

Yes, let's encourage people to throw my promos so they can get more IP next game.

MVDuneCats1 votes

It doesn't really seem like a way to motivate people to break losing streaks. It's motivation to avoid losing streaks while taking the edge off of losing a single game. Basically, you'll wind up with the same amount of total IP gained if you only lose every other game as you would if you won every game.

The bonus probably should be less than the difference between a win and a loss, so that winning every game still results in the best outcome. You could start the bonus at a certain amount after one loss and then cause it to shrink with each additional loss. That's the "stick" approach to incentivizing.

Alternatively, you could allow the bonus to grow with each loss, but only by smaller and smaller amounts. That would be the "carrot" approach. Going by your example, the difference between losing and winning was 140 IP. The initial recoverable IP bonus could be something like 70 IP. The next loss adds 50 more IP, bringing the total recoverable to 120. A 3rd loss adds only 30 more IP, bringing the total bonus to 150. That's still not as good as if the player had simply gone loss-win-loss-win.

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