Do something about Fiora.

After3perma··1 votes·1,134 views

Fiora is such a balancing mess of a champion in this game with buffs most of the times whenever she is featured in the patch notes.

She can efficiently abuse three keystones. Maximum health % True damage. Short cooldown mobility with 60% cooldown refund. Parry + slow and cripple. Team wide heal and tons of movement speed.

What i want to see changed is: Remove the 60% cooldown refund on Q, and revert it back to the pre-rework Q but lower it from 4 seconds to 2 seconds. Remove the cripple from W so people can fight back instead of lowering it by 50% for 1.5 seconds.

10 Comments

Cocho2 votes

she has a 48% winrate right now tho lol

Verxint1 votes

Removing the refund from her Q is a stupid idea.

The first change they should make before they do anything drastic is stop making Ripost so rewarding to use when it doesn't block anything. It shouldn't slow aspd just for use.

After3perma1 votes

{quoted}

Removing the refund from her Q is a stupid idea.

I want Rito to change it back to pre-rework Q. Use Q once then you can use it again for free then it goes on cooldown.

DuskDaUmbreon1 votes

Except every other ability like it, with the exception of Yasuo's W, does have a benefit even if it blocks absolutely nothing. Jax's E still stuns, Irelia's W still does damage (and I believe slows), Yi's W still heals, Aatrox's R still gives damage bonuses, Wukong's W still makes him invisible...

It's not strong or long-lasting enough to warrant removing any other bonuses just because it blocks nothing. Otherwise you'd have to make the same case that Jax's E can't stun if nobody autos him, that Yi can't heal from W unless he reduces damage with it, that Irelia can't do damage with her W if she doesn't get hit...

Verxint2 votes

I never said make it do nothing. I just think it does too much if you don't block an attack. Keep the movement slow, make the attack speed slow only if it blocks something other than an auto.

DuskDaUmbreon2 votes

Hm. Actually, that seems interesting, if we expand that idea a bit.

Make her W do things based on what the opponent did and Fiora blocked. If he moves, it adds a MS slow. If they attack (or she blocks an attack from them), AS slow. Blocking CC gives the stun. Spells could give a silence, or just cut CDR. All of it cumulative (So if I move a bit and auto her, it's a MS and AS slow, but if I only attack and cast a spell, it's an AS slow and a silence).

Makes a lot of sense, as she sees them do the action, and it lets her hit them where it'd hinder them doing said action again. Leaves a bit more room to fight against her, though, because you can always just not do that action that she'd disable.

Verxint1 votes

Yeah, that's closer to what I was thinking. Probably not as complicated but the same concept.

I just think it's dumb that I can bait a parry and not waste anything on it and still have my aspd slowed so much that I lose a lot of punish power.

touchmyraf1 votes

Stop. Nerf Garen first...

JohnnyNeverSins1 votes

You know the reason she hasn't been touched ? Because she hasn't been meta,I don't know why,she is strong as fuck,well I know,streamers don't play her so she must be a shit champion that can only win 80% of top match ups... Honestly though she needs nerfs.I don't care if her play rate is low,she needs them.

Weiner the Pooh1 votes

She can efficiently abuse three keystones.

Which keystones is she "abusing"? Fiora may have a flexible rune path but she is not abusing any of them. The only one i can see that you're saying she "abuses" is Conquerer, but that's because the rune itself is busted, not the character using it.

Maximum health % True damage.

That takes a while to scale and come online. That's why its balanced because the damage doesn't become noticeable until mid-late game, which in this early game meta is not very useful. That's why her true damage is balanced because it takes so long to start being useful.

Short cooldown mobility with 60% cooldown refund.

The range on Q is short and her mobility is only high in combat once she gets CDR. The cool down without hitting something is quite high for how low the range is. 16 / 14 / 12 / 10 / 8 on a short range dash is pretty high considering its her only gap closing ability. The cooldown is only low with the refund.

Remove the cripple from W so people can fight back instead of lowering it by 50% for 1.5 seconds.

Or they could, you know, dodge the delayed skill shot, like any other champion ability. Its still a stand alone ability and skillshot with a high CD, no reason it should have to be gutted jsut because you cant dodge. Riposte has a 24 / 22 / 20 / 18 / 16 CD and considering its the last ability to be maxed means its running a 24 second CD the majority of the game and it only fires after a delay, you can dodge it, you can walk to the right or left in that time.

Remove the 60% cooldown refund on Q

And this is how its obvious to tell you're calling for nerfs on a champ you've never touched. Fiora's Q is her main ability, her bread and butter skill. In every engagement and every fight Fiora will be using this ability, its absolutely vital to the champion. She is 100% balanced around this ability. When Fiora was first reworked and the cooldown was just a little higher, she couldn't function. This ability needs a low cooldown, other wise she just doesn't work. The mobility in her kit, the MS on ult/passive and Q all works together to make the champ work, without all of it, she just flops.

More from Gameplay

More by After3perma