This is for those of you who keep asking gor turrets to be buffed.

kasfas··2 votes·354 views

How about we halve the damage turrets do and double their attack speed. But turrets can't fire an attack at a new target until their previous shot projectile is out of turret range.

This way champions with dashes are more likely to get aggro'd and take a turret shot. This also doubles the ramp up of turrets so more damage in extended fights under turrets and more damage overall from turrets.

At the same time though, this would make csing harder and not affect bot lane dives very much, and also doesn't prevent that renekton and lee from diving you because each shot deals half damage.

Would you take this change?

4 Comments

ChaddyFantome1 votes

this wouldn't actually solve the problem, ti would actually make turret dives easier, as if you dive and get out fast, you take less damage than live.

Aggressive turret plays would be even MORE common as opposed to extended turret fights.

kasfas1 votes

I don't quite see how. There is no champion in the game who would be able to get in and out that fast unless their target was practically dead anyway excluding assassins who's primary job is killing people anyway so...

Plus the ramp up damage means each shot would do more damage and more damage would be done faster.

I personally don't get the problem that a large portion of the boards seems to deal with, so I don't know what a proper fix for them would be anyway.

ChaddyFantome1 votes

{quoted}

I don't quite see how. There is no champion in the game who would be able to get in and out that fast unless their target was practically dead anyway excluding assassins who's primary job is killing people anyway so...

Plus the ramp up damage means each shot would do more damage and more damage would be done faster.

Early game turret dives dont typically last more than 5-6 tower shots at max currently, and the diver is typically taking damage from more than just the tower. Unless the rampup time was like "after the first shot" turret shots deal more damage than on live" it wouldn't make up the damage difference even if it hit faster because they wouldn't be under fire for long enough.

It's like PBE MF's ultimate VS release rework MF's ultimate.

When it was first released on PBE, MF's total ulti damage was way higher than it was on live, but you never actually got off that damage because it took to long for the total damage to complete and by then they well got our o the range already, which is why it was tuned to deal more damage per wave at the cost of channel time. More damage in less time > small damages over a long duration.

I personally don't get the problem that a large portion of the boards seems to deal with, so I don't know what a proper fix for them would be anyway.

Which is fine. if it was that simple, it wouldn't be an issue to begin with.

KraDEsluP2821 votes

How about we halve the damage turrets do and double their attack speed.

that comes back at the exact same thing lol

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