Understanding roles - help?
What defines a:
- Fighter
- Assassin
- Mage
- Support
- Tank
- Marksman
(Purpose/Build/Kit/Playstyle) etc
Is there going to be a new permanent category for Juggernauts as immobile fighters? Then are fighters now considered Mobile juggernauts?
The wiki even says Swain is a Fighter ¯_(ツ)_/¯ just trying to understand the meta better, for my own devious gamedev purposes ( ͡° ͜ʖ ͡°)
http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/10/questblock.gif
These champs can stay relevant in prolonged fights and become more threatening the longer the game or fight becomes. (Citation?: Common Ultimate - Execute)
Similar to Fighter's due to their immobility but have additional damage in exchange for being squishy offset by their range. (Citation?: Common Minor Peel)
These champs have low sustain relying on auto-attacks for the bulk of their damage using a mixture of peel and mobility (kiting) to maintain steady pokes before going in for the kill (Citation?: Common Peel - Snare/Slow)
Relying on their plethora of mitigation they initiate and harass fights, although do little damage in general relying on team mates to seal the deal once the gank is set up (Citation?: Common Peel - Stun)
These champs are babysitters that patch up team mates mistakes until they get their shit together (Citation?: Common Sustain - Healing)