Minor suggestions to make solo Lulu less obnoxious and support Lulu more fun

Z Statistic··1 votes·427 views

Most of the frustration in Lulu is:

  1. Slows for dayz
  2. Tons of waveclear + poke
  3. instant nuke
  4. Adoribus!
  5. ENORMIVUS!!!

Answers:

  1. Has been addressed with all the slows in the game
  2. Has been addressed with secondary target damage reduction
  3. Has been addressed partially with gutted E damage
  4. Long cooldown
  5. It's an ult; fuck off

I think we can address E more because it is the least interesting part of her kit. W can be more interesting imo. The damage part of E is not why I love it; I love how Lulu is an easier version of Ori. Moving the damage from E to W and changing how E interacts with enemy champions would help make Lulu a bit healthier imo.

Suggestions:

W now does damage to the target. Still only usable on champions. With the long cooldown on W, you have to choose between dealing damage or speeding yourself up (or your jungler). Since support Lulu will be ccing the enemy ADC 98% of the time, this just adds to the kill burst. In that 2%, they use it on a different target in order to disengage from the fight i.e. bust doesn't matter.

E functions differently on npcs vs enemy players. Vs npcs, it behaves like live. Against players, it deals no damage and instead does the following (including Pix and the sight debuff): For 4 seconds, target takes 5/10/15/20/25% bonus physical damage. Lulu herself has low AD and low AS. While this would help AD Lulu, it would also require that Lulu be attacking her target continuously. The main frustration vs E is that it is not a projectile, has no cast time, and has no flight time. While E's range is identical to her AA range, it requires her to stick on her target instead of just E bombing them and then executing them with Q. It also requires her to be fed and E to have plenty of ranks in order to get a lot out of it.

As support, you just tag the enemy with E and let your ADC do tons of damage. While maxing E would now be preferable, if you need to maintain distance and poke people down, maxing Q would be viable depending on whether you have Vayne or Ezreal.

Thoughts?

4 Comments

Aptest1 votes

What you want, is for the damage to be wholly dependant on the ADC.

no.

can work with "upon taking damage from any source, pix now deals % of that damage as magic damage".

that way when you land Q on the target, you have a reward for the damage that is lost.

I.E. i do not accept loss of damage.

unless you give something that is not gated by team mates.

Abyssphere1 votes

I don't think solo lane Lulu really needs to be addressed any further honestly. She's basically dead.

LightIsMyPath1 votes

That E would make her support role so broken she would be nerfed to the ground. Basically a polymorph on enemy ADC would mean 100% death ( adding the fact the polymorphism itself does damage now.. So w-q-aa from lulu, probably thunderlord and in all this her ADC has 1/4 more damage at level 7

Navarune1 votes

In this scenario, I would be maxing W first as support, because I am both getting CD reduction and duration increases on my CC as well as damage ramp. The damage % increase wouldn't be as effective until later in the game anyway, so increasing that wouldn't help as much early as the increased direct damage and and CC you would then be getting from W.

Also, this would effectively be a direct buff as you aren't really trading any power away by adding the % damage increase and just shifting the actual damage portion to a different ability. Midgame Lulu with this kit would be a nightmare; can you imagine a 25% damage bonus in a teamfight, where all 4 of your teammates are (ideally) focusing the same target? Even a tank would evaporate long before the 4 seconds expired.

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