Changes: Akali/Khazix/Aatrox/Morde/Luc/MF Indept and with reasoning
And I wanted to share my opinion on changes on champions that are currently weak or needs some tweaks I also a top main lane and play almost all the champions in the top lane. But my favourite role to play is probably ADC since its click intensive and it has a lot more mechanically difficult to play. But before I really learned ADC I only played Top/Jungle in ranked so I know all 3 roles really well. My Mid and Support roles are decent but I do know how to play them and I understand the basics of both roles. I'm basing my opinion off what I feel would balance out these champions and how to move into the right direction. Note: I play almost every champion, and I am not biased to any of these champions. I honestly dont even like playing Akali, but I want every champion to be viable.
Akali - "E can now proc Q again, but Q proc damage nerf. Base armor and mr increase, and utility. They over-nerfed her when they remove E-Q proc AND decreasing the range on her ult."
Based armor and mr increase E proc Q, Q proc damage decrease slightly at max rank Movement speed 1.5s after leaving shroud, receive the MS buff the entire time she is under shroud instead of decaying and refreshing every time she re-enters
E becomes more smooth and reliable, and doesnt proc minion aggro in lane. But Q lower damage late game. W buff helps her move around and become more of a ninja than just her small circle since she really doesnt fit this tank meta Makes her stronger if they know how to play Akali, and she isnt too weak that makes her trash tier
Khazix - "Make his Q upgrade more reliable and more of a niche upgrade compare to his other upgrades. Overall a slight buff. They also over-nerfed Khazix by removing his damage off his upgraded Q/making the isolation circle bigger, removing his damage reduction and duration on his R. I'm giving some friendly power back. "
Increase Q damage with every second Q onto the same target when upgraded and apply grievous wound. (Since Q upgraded is almost useless compare to the other upgrades atm). Mark champion with 1 Q stack on them already, and reset to another person if he Qs another champion/minion/enemy so that Khazix has to Q the same target 2 consecutive times to get the extra damage. Remove isolation on Q damage, and passively make Khazix AA does small % extra damage to champion who are isolated. After 10 kills and reaching level 18 he can have the ability to upgrade to his fourth evolution (an alternative than killing rengar, since rengar can still get full stacks even if he loses against khazix) Stealth increase by 0.5s when upgraded
Q more reliable when upgraded, now can use all his upgrades A champ with grevious wound since we are really lacking champs that can counter sustain. Ult stealth would help him escape bad situation slightly easier
Aatrox - "Better laning phase, Better teamfights, better utilities, weaker 1v1. Overall a buff" E that pass through certain minion will auto aggro the first champion hit, increase ally champion damage by 4% nerf base damage
E slow reduced to 2.5s at max rank Q cant be interrupted Ult increase attackspeed of allies in the area (and himself) during activation by 20%, increase his own attackspeed by 6% per each enemy champion hit Ult per enemy champion hit restore 10% bloodwell passive. (So if you hit 5 champions, with 50% bloodwell then you will receive full bloodwell stack)
Better laning phase, better escapes/engage, better teamfight, weaker 1v1. Q is more reliable, Ult help his team more because now add some sort of utility, Now for sure he will have his passive up during teamfights. E fit his Theme as a commander, promote using minion to do more damage, will be like Ezreal W now.
Will of the Ancient - "I know this is not a champion, but Morde is underneath... so this is an indirect buff for Morde since im nerfing him below"
Unique Active: Bind a champion to you and grant them 10% spellvamp and 10% increase hpregen when they are close to you (the champion that is bind will have this item unavaliable to them) THIS IS A NOT A STAT BUFF TO VLAD OR MORDE since the stats will stay the same and only the binded champ will receive the active.
Before this passive would give all allies near the champ with Wota to receive the buff, now its only one champion you bind with. And it can't be stacked or bought by the person who is binded ADD two regen bead to the recipe, and add increase in base hp regen. (This change is debatable..) This will help AP support bind to the top or mid laner, or even AD centric champions For heavy caster team, you might even see 2 of these items on one team when it calls for it. Basically the same passive before rework + the new Zekes active. Now we have two active which can bind Still weaker than core support items but better niche item for niche champions. (Vlad/Morde to be more useful for team) The active bind buff doesnt not work on user with the item, only champion that is binded.
Mordekaiser - "Moving power for utility, pushing morde to a more supportive role. Can still be played as an adc but not the best ADC anymore."
W when a near ally champion, Mordekaiser gets full EXP for all MINION kills. (Basically Morde gets full exp for any minion kill near him no matter who kills it) W lower base damage, when activated Morde gets a small burst of movement for 2s (better burst when applied with an ally) Q should have a slightly lower base damage, but have a slow increasing per hit. Q remove AD/AP scaling and add HP scaling E should also have a .25s root and slightly increase range, and lower damage Morde has to use R on Dragon to receive a dragon ghost, and it will start its CD R dragon ghost hp rapidly goes down when not in combat, and when its near a turret or baron.
Become a viable support champion because he doesnt need to farm to get EXP Isnt a unkillable beast down bot that does constant damage W and E now does less damage. And Q does less damage until late in the game. Now has some sort of CC with Q and E Basically now E will now help set up Q, and once you hit Q it will be easier to apply the other 2 Q with ADC help. Q now scale off HP to compliment his juggernaut playstyle Harder to get free objective when Morde gets a Dragon Ghost. Using R on dragon means he can can't use R on enemy champion during the duration of the CD I can see full build as FotM/Sightstone/Randiuns/Wota/IonBoots/Locket (40% CDR with CD mastery) OR carry support FotM/Sightstone/Rylai's/Wota/IonBoots/Abyssal
Lucian - "Giving him a better identity and slightly buffing to push him into a tier 2 champion. Shifting power from E to W."
Higher base mana per level Ult add 5-15% armor pen stacking per bullet hit, that last an additional 2 second after. (Armor shred only for Lucian) Ult add every 4th successful hit on the same champion will recieve bonus magic damage base off of AP. (Enemies turns red when they are already hit 3 times and burst when the 4th bullet hits) W cost 0 mana, lower base damage and ap ratio, lower CD to 12--11-10-9-8 (2s at all ranks) Put increasing mana cost back on E, 90 mana at max rank (to compensate for 0 mana cost W) but give it an extra SMALL magic burst on luc next AA base off AP Increase E CD to 19-18-17-16-15 (1 second at all ranks)
Promotes hitting all his Ults shots, better against tanks W is useless to use unless in exceptional moments, this buff will make up for that W good one point wonder E nerf/buff Trinity Force build can work now with the E and R change.
Miss Fortune - "Shifting power all over the place, overall buff."
Passive doesnt ramp up, but a solid 55+ MS when isnt damaged after 5 seconds Ult auto apply Impure shots stacks per hit and increase AP (right now her ult doesnt apply Impure Shots, it only applies it if MF has already given AA Impure Shots stacks onto them.. so its drastically weaker when they have no stacks on them) W maximum stacks at 6 and doesnt scale with ult W remove passive activation Q scale with attackspeed so its easier to animation cancel Q cooldown increase from 8-7-6-5-4 E last for 2.5 second (so max damage at level 5 would be 387+80%AP) E when MF runs under Make it Rain gain 70+MS and last after 1.5 after even when she leave the area
Passive would be a nerf/buff since it doesnt ramp up anymore. Ult will now be useful and apply impure shots and has higher AP ratio W stacks will be a nerf at later ranks and no more passive activation Instead E will now have a movement speed buff when running under it/after it + increase duration Q animation now scale with attack speed so you can properly animation cancel Q has 1 second longer cd at all ranks Basically your Ult+E wil do more damage or more reliable to use And Trinity force will be a good build on MF now. (I know I have two trinity champions here now, but there are a lack of trinity ADC champs lately and this will help balance it out with IE+PD/SS ADC)