The LCS level 1 lane swap/trade objective
I dont know about the rest of the community, but I dont typically enjoy watching the first 5-8mins watching teams trade objectives. Its actually so boring, I rather see them farm and harass eachother while junglers finds angles to gank (instead of the jungler share exp with top laner and process to take the opposing teams jungle).
Like this game, used to be about skill. You go to lane, you face eachother 2v2 1v1, trying to think how to win, how to not get ganked, how to give your jungler an easier time to gank for you, all the mind games you would do to get advantages in lane. And now its just this lane swap that if you screw up once the game is basically decided. Its true too cause CLG basically win almost all their game base off lane swap cause the lower team doesnt understand how to do it.
I'm not saying to remove it from the game, but I dont like how punishing it for the lower teams. Not to mention its hard to watch, just trade, trade, trade, no farm for the top laner, top laner get denied basically everything, one gets dragons while the other side gets rift herald. And if one of them doesnt work, thats almost game half the time (by either the other team doesnt understand how to do it and ends up being overwhelmed 1v4 or get denied off everything and become 2-3levels behind their opposing matchup.
I like that the game has a lot of different strategies, but it cant be the number option. Like No. The has a healthy game structure, of 1 top mid jungle and 2 bot. And its always fun to see who can beat eachother in those matchup to see which one is better (bragging rights). I understand lane swap is good if youre countered picked. But most of the time in pick and bans, if one champ is countered the opposing team SHOULD also have one countered lane of their own being top mid or bot (or even jungle).
I'm saying lane swap should be punished more for doing it, a way for it not to be the number one option to win games.
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Make the top lane turrets stronger, first 4mins does 200% bonus damage and all turrets top has increase resistance for the first 10mins (does more damage, harder to destroy) cause at the moment all turrets are paper thin.
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Make the river cleared view for BOTH team for the first 1:15 of the game, so the opposing team cant try to go into the other team jungler noticed and try to place wards in deep to figure out which lane is going where.
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MAKE ALLY MINION WALK THROUGH YOU, this will also fix a lot of the creep blocking that this game has and also make sure the lane will always push evenly early game. And of course make the minions separate their damage evenly against opposing minion wave instead of stacking on one.
This way the duo lane wont want to switch lanes because the top lane turrets will be stronger if they decide to dive, they will die. And not to mention the bot lane will trade faster cause of the resistance the top lane turret will have the first 10 mins.
Making the river open for both team the first 1:15 mins will be useful cause then you stop them from entering your jungle for free and getting wards in for information (FOR FREE). But it doesnt completely to the chances of invades because you can obviously invade after the 1:15 mark.
Make do something, I dont want to watch a LCS team get stomped anymore just because they cant lane swap as well as the other top teams.