Instead of balancing tanks around less hp
why not just increase HP cost?
why not just increase HP cost?
Because HP has this funny little thing that makes it incredibly valuable on anyone who stacks it.
It's equally effective against magic damage and physical damage.
Crazy right?
i don't see the problem
if you invest a lot of money into it then there is a tradeoff
%hp damage is also a thing
The problem is that it leads to people being equally effective against two damage sources without paying extra for it.
And it's not the tanks or juggernauts I'd be worried about. It's the squishies who decided to just stack a nice health item like mallet because of how powerful health became.
funny that you say this, but mallet hp wasn't nerfed
Yeah I know, I know it's also not built a lot because if there was more desire to build it (say, bigger HP builds that can compensate with titanic that greats stronger and better when adding a mallet) it'd be as frustrating as frozen force Yasuo again.
See everyone wants some HP, but it's mainly tanky characters that want resistances. So buffing resistances and nerfing HP actively discourages people outside of intended buyers from grabbing those items.
Riot could just make tanks items works on %HP and increase drastically HP/lvl on tanks.
cuz offense should outscale defense hehe
why do you always say "hehe"?
because im tyler 1s biggest fan kappa
.. hehe xd