Kindred has been overnerfed
http://www.lolking.net/champions/kindred#statistics She averages a 45% winrate now in both pubs and ranked, and it hasn't risen above 48% for the past month. Might I suggest we give her sustain back? Something?
http://www.lolking.net/champions/kindred#statistics She averages a 45% winrate now in both pubs and ranked, and it hasn't risen above 48% for the past month. Might I suggest we give her sustain back? Something?
http://www.leagueofgraphs.com/champions/stats/kindred/diamond
Huge dive, 50% for literally one day, averaging 45%. My point still stands. Look at the graph for yourself.
Uhm... no...
Kindred still has over 60% winrate with experienced diamond+ players.
As well as over 65% winrate if the game drags to over 50 minutes. They're fine.
Uhm... no...
Kindred still has over 60% winrate with experienced diamond+ players.
As well as over 65% winrate if the game drags to over 50 minutes. They're fine.
And how much of the playerbase is diamond+? An extremely small amount. Very few games drag to over 50 minutes. http://www.leagueofgraphs.com/champions/stats/urgot/diamond By your logic, Urgot is the most broken character in the game, because look at that, 100% winrate!
Even if we look at the global data (which includes people from all elo) Kindred still has over 55% winrate with experienced players.
http://www.leagueofgraphs.com/champions/stats/kindred/all
Also, the Urgot argument is invalid, cause that clearly only happened once, seeing as he has almost no playerbase. Whereas Kindred is still a relatively popular champion and has enough playerbase so that this data has statistical significance.
Even if we look at the global data (which includes people from all elo) Kindred still has over 55% winrate with experienced players.
I see an average winrate of 45.7%, rising as the game drags on to the 50+ minute mark.
The average is low because inexperienced players do poorly with them.
Azir has been nerfed pretty drastically this last patch, but he used to have 46% average win rate, yet everyone knows how powerful he was. With over 60% winrate with people that know how to play him.
Kindred is fine right now, they're just not as absurdly overpowered as they were.
I'm with trolosaurus on this, the winrate is higher is in Diamond+ , but you also have to look at the play rate and take into consideration that kindred is now only played in hard counter matchups and by experienced players. As a kindred main with over 100+ games and over 150k xp on her I have tried out so many different builds on her trying to find something that works but nothing keeps her relevent throughout the game. The nerf with -7 base armor was need along with the 20% slow reduction on her E. You can consider the stacks being put on the other jungle creeps a buff for her later game (6+ stacks) due to it being more spawns for her stack, but early game the buffs on red/blue only lower her rate at snowballing because those creeps are prioritized meaning the chances of getting the stack are lower on top of spawn chance of it being on other creeps has been lowered as well. I honestly think a nerf was in order but completely removing her heal and changing it to a jungle creep exhaust didnt help whatsoever. I can already kite camps theres no point for it. The heal shouldve just scaled into late game either by champion level or by W level.
Yea the worthless auto attack champ , where all she does is run , and you want to buff her? Haha.. you're joking right? She still does insane damage more than most top lanes / junglers and a few ADCs.
Yea the worthless auto attack champ , where all she does is run , and you want to buff her? Haha.. you're joking right? She still does insane damage more than most top lanes / junglers and a few ADCs.
Clearly not enough considering her winrate is quite poor.
Problem is she is a jungler and her early game ganks have taken a massive hit from before. The first time a kindred tried to gank my lane after nerf I just face checked and got them killed almost instantly due trying to set it up with more dmg from jungle. By the time they started getting in game our jungler had already created a significant lead in 2 lanes which made the kindred ult waaaaay less useful.
Early gank strength is a big part of making a jungler more viable and as the champ stands now the only people able to.pull it off are ones that can perfectly kite clear a jungle which a large portion of the player base cannot do. Hell when I jungle I play Zac or Sej for a reason.
Nerfing a champ based on a very tiny population sample ruins that champ for a vast majority of PAYING customers that really wanted to enjoy the champ but are now unable to due to skill cieling being too high. Kindred has just become way too niche with the nerfs. I didn't like fighting kindred before but at least it was something different and interesting to fight with/against.
I didn't downvote you because I disagreed with your point, it's because of your assault to my main, calling them a she.
[zombie-brand-clap]
Kindred is known to be a SHE as SHE is the one doing 99% of the work as wolf just does nothing but mark people.. [SPOILER BELOW]
Basically They're jhin after he dies and becomes a spirit.. Kindred being his gentle side and wolf being the murderous side.
I'm not gonna be one of those shitty mains who defend their champ to the end of the world and say: hur dur buff x cuz they're weak...
No. I have mastery 7 with Kindred, and I strongly feel she is still extremely strong even after the nerfs.
She does a ton of damage because of her passive and lack of counterplay on her abilities. Her Q lets her stick to you, her W lacks any real form of counterplay, her E is basically free damage, and her ult... um... fine?
I suggest giving the passive diminishing damage after 6 marks, meaning your seventh, eighth, ninth, etc. marks do less. The first six stay the same, the rest get less damage. The W could also function similarly to the chain chomp from mario. http://www.mariowiki.com/images/thumb/7/70/ChompArt.jpg/200px-ChompArt.jpg
Just my two cents.