Mordekaiser and the Preseason

Malicious Metal··39 votes·3,605 views

http://top-builds.com/app/public/img/splashs/mordekaiser.jpg

(Copied directly from the PBE boards)

Ahh, the Preseason. A time of change, extravagancy, funky and weird content hitting the Pbe and Riot attempting to get everything in line for the next season. Now, being the avid Metalmaniac I've been testing Mordekaiser quite a bit in custom games and matchmake queues and would like to seize the opportunity to lay out some concerns and interactions with the new content.

Now then, let's jam;

Duo Lane Ah yes, we know this one, hated by many, despised by some and root of every balance related dilemma mode's got. Rest assured that Mordekaiser's reign of terror has officially ended! Yes, due to items, champion changes, and especially jungle xp mordekaiser's dominance has been cut down tremendously, which is a good thing in my eyes but may push riot into leaving Morde as he is instead of finally addressing some of his solo lane issues. -Jungle camp xp made the level 2 cheese impossible -Relic shield's heal was nerfed, making his sustain bot much weaker

Champions Caitlyn This naughty cop's made Mordekaiser question his love for pain. She's extremely efficient at making his life a living hell due to her headshot damage piercing straight through Morde's abysmal base armor (20 hue :'( ) as well as being great at poking him down and starving him of CS/XP, which is made worse by the previous nerf to his W passive. She's really safe as well making her a powerful counter pick to him.

Graves How do you fight a badass like Mordekaiser? You get another Bad Boy to deal with him. Yes, Graves might be a great solo laner after his rework but he can't be underestimated as a Mordekaiser counter pick. They can go toe to toe but with smart usage of kiting with his quickdraw, his burst and general superior base stats Grave's able to put holes into Morde's shield and eviscerate him. His constant wave push makes it hard for Morde to keep up without expending A LOT of health to clear the waves.

Corki The daring bombardier manages to make Morde question his item choices. His mix of magic and physical damage makes it hard to itemize and his wave clear matches Morde's. Not much to say otherwise except the fact that his package's awesome!

Quinn Roaming Marksman. Can screw Morde over if he doesn't manage to get something out of her roaming mid and assisting her team.

KogMaw This guy's capable of shredding harder than Morde. Metal jokes aside; Koggles is in a great spot due to him being utterly disgusting at dismantling frontlines but Morde making use of item 3116 can get Koggy into sticky situations. Overall someone I consider Morde's equal in strengths and weaknesses.

Items! item 3078 I highly dislike the changes to Tri force. It's not the lack of Ap, no, and not even the addition of CDR, seeing that Morde makes good use of it. It's the overbearing amount of crit. A stat most bruisers don't really want in their build. If there's anything Riot should change is the distribution of stats on the holy trinity force. Beefing up the health, ad and ms in order to nerf the Crit would be cool for most bruisers, maybe even throwing a stinger into the mix instead of a zeal.

Overall I think this change hurt Mordekaiser a lot in SoloQ. He relied on the AS, MS and the overall useful stats it provided, making the wasted crit and mana bearable. The sweet, sweet 340 damage sheen procs are too valuable to pass up and it makes me cringe buying this item from now on, seeing it being sub-optimal on most bruisers. ->needs work

item 3124 Fun times. This item is highly stat efficient and the passive utterly destroys enemies when given the chance. Still, the lack of tanky stats makes it a risky buy even though it synergies well with Morde's ballsy play style.

item 3046 Damn... This item is such a great counter to Mordie. It gives enough MS to kite him for days as well as providing strong damage reduction for his Q numero 3. Truly something every ADC would want, may need some nerfs and tweaks though, we'll see

item 3157 I stand corrected. THIS makes me cringe every time I buy it. It used to be a great item on Mordekaiser, providing tankiness, highly sought after AP and a exquisite active for surviving focus fire. Now it's only 80% stat efficient. And it being double nerfed makes me sad. ->Nerfs should be reconsidered, Gold increase is a O K in my books

#Death'sDancer This item's a mess. It's sooo damn efficient at double dipping as a survival tool and damage option. The bleed being applied over 5 seconds and it giving spell vamp makes it basically reduce 20% of your damage. RIP Morde's 3. Q. Still, it's a good addition if tweaked a bit.

item 2138 Not only a reference to his Metal background and Title. It synergies well with his passive and gives 300 health. HE IS IRON MAN! :D

Masteries! The more defensive Mastery tree seems tailored to burly dudes and in my opinion serves Mordekaiser really well. The more ferocious masteries can be acquired with the 12 remaining points but the defensive tree offers much sought after skills.

GRASP OF THE UNDYING Leeching 4% of your total health is a great way to sustain yourself in duels and offers Mordekaiser ways to trade really effective in top lane. It provides sustain, damage and seems like a great Keystone mastery for our Iron Revenant

MIGHT OF THE AGES 300 health's not too shabby, synergising with his passive but not exactly what you'd want in Morde

Now then, there's one thing that IRKS me; -Runic armor; Increases healing/shields for 8%

This just screams Mordekaiser! It synergies with his passive and even Grasp of the Undying/Children of the grave. YET IT DOESN'T SEEM TO WORK.

Is this intended? If so, what's the reasoning behind it? My guess is it doesn't recognize Iron Man as a shield since it doesn't show up on his buff bar. If that's the case please fix this interaction and it would be a Mastery he'd gladly put points in.

Still, as with every preseason champions are being impacted by items, counters, buffs, nerfs, etc. Mordekaiser is a prime example, him being played bot lane as well as Solo (Albeit in dire need of some tweaks, i.e W, base stats, etc.) From what I've gathered he's the only non-marksman champion that gets directly impacted by the marksmen rework.

Nerfs to his items and awkward interactions with the masteries are the only downsides I'm currently seeing. Tri force and Zhonyas being the hot topic for Bruisers and Mages makes changes for them likely so I rest assured that they might get changed soon. The Mastery on the other hand might need some explaining due to its wonky interaction.

~M.M

72 Comments

Stars Shaper15 votes

They "fixed" Mordekaiser as I expected by bringing him down to non-playability. They just did it in an indirect way rather than making his whole kit doing 1 damage.

Malicious Metal7 votes

Sad but true :9 It's all the tiny changes adding up, from xp changes, nerfs to his items and changes to ADC's that will be his downfall from bot. Which is fine in my books if he stays viable there, being a vehement supporter of Solo lane Morde myself but them trying so damn hard to force Morde bot only for him to be totally screwed a few patches after is really making me cringe :X

Stars Shaper13 votes

That is because they refused to do 2 things:

  • Reworking him in a way that would work on it's own but shine in Duo lane.
  • Making him a Tanky-melee only-Oneshotter.

They refused to see the mistake in the general idea of having a totally out of meta pick working only in duo lane and gave him unfair advantages to make it work. Then they refused to see that he could be re-reworked into something more healthy.

Vhalthoria9 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=000000000000,timestamp=2015-11-02T16:25:26.337+0000)

That is because they refused to do 2 things:

  • Reworking him in a way that would work on it's own but shine in Duo lane.
  • Making him a Tanky-melee only-Oneshotter.

They refused to see the mistake in the general idea of having a totally out of meta pick working only in duo lane and gave him unfair advantages to make it work. Then they refused to see that he could be re-reworked into something more healthy

Their design was doomed since the beginning and still they wanted to force it out. Now they realize they really didn't know best as they thought. Yeah, I'm talking about you CertainlyT. You knew best.

Insane Pyromanic1 votes

BUt he did the Graves and Caitlyn reworks, so hes on a good streak right now.

Graves in particular,while overtuned right now, is probably the best adc kit fun wise EVER.

Mordepool4 votes

[{quoted}](name=Insane Pyromanic,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=00000000000000000000,timestamp=2015-11-03T02:47:49.758+0000)

BUt he did the Graves and Caitlyn reworks, so hes on a good streak right now.

Graves in particular,while overtuned right now, is probably the best adc kit fun wise EVER.

Fuck CertainlyT. I don't care if he's next 100 reworks are good he's still a piece of shit designer who's sheer laziness Ruined the best Champion in the game

Unlucky Number71 votes

if you replaced CertainlyT any other name these lines like this would get you report ingame.

Dicerson11 votes

It is because Riot doesn't know what to do with him. They want to keep him as the master of metal, but as with every other "juggernaut" he needs certain characteristics.

Namely, retardedly high close range damage and a near-total lack of mobility. They accomplished this, but found that he wasn't quite up to snuff, so they figured they'd add the XP thing. Turns out it made him OP so they toned it down. Hail Juggernaut release morde!

Then they realized their mistake and nerfed him into the ground.

Now, mordekaiser is nothing more than an underpowered hunk of scrapmetal that got a rework he didn't need.

Now, he needs a rework. And the first step, is to Replace. His. W.

That is the Achilles heal. All these nerfs to morde center around his W.

On the one hand, he needs its sustain to stay relevant in lane, but on the other that same sustain is what makes him OP. Riot cannot find any middleground, with sustain there is either too much or too little, its a hard line thats hard to draw. So just REMOVE it. Replace it with something completely different and balance that skill. That is what needs to be done. That, or to simply revert morde back to the way he was (though I believe every morde main would rather a balanced morde).

Malicious Metal2 votes

Well with the new Grasp of the Undying mastery they might as well replace his W completely and don't even bother adding a heal :^)

Matezoide6 votes

Mordekaiser Bot will be literally worthless now, while bjs Top/Mid will remain gutted.

See you when they rework you again in 3 years, Mord.

BastionKross5 votes

If the item 3078 changes stick with more crit, a lot of melee champions, specifically bruisers, are going to be left hung out to dry. It's a powerful item for champions who can use most of it's stats, provides one hell of a power spike when completed, and has a damn fine build path. It's going to be hard to replace that with other items.

For Morde specifically, that rage ability that trinity grants is very important for sticking to people. The only other fully built item that grants it is item 3071, and since Morde's kit only deals magic damage it's probably not a good buy on him. Maybe you just grab a item 3044 and sit on it all game until you need the item slot for something else?

Malicious Metal5 votes

Morde having the highest base AD and usually building a Steraks results in 340 damage sheen procs, something I'd rather not pass up... BUT trinity force itself just seems like a waste of a slot with its high cost and now being given more mana and crit while nerfing AS, AP, AD and MS making it a really cringe-worthy buy on him even though riot deliberately put it into his recommended item list, soo....

May want to leave it be, it's been a staple of a bruiser item ever since and would hurt many champions while benefiting a minority (EZ, etc.)

BastionKross2 votes

The best case scenario is that Riot wakes up and leaves trinity alone. It's not a marksman item, and it should not be treated as such considering marksmen are getting more than enough treats without taking trinity as well.

But if not, we're going to have to ask ourselves what's worth more: A huge sheen proc and rage passive, or another, more gold efficient item. Without taking into account the new PBE items since those are subject to change, item 3748 seems like it would fit well in a build with item 3053 item 3116. Morde would get more AoE and sustained damage with hydra, but less burst and stickiness compared to trinity.

Maybe we'll have to go AP with item 3116 item 3100 item 3151. At least then you make good use of sheen, but you also waste all that AD scaling at the same time.

It's a tough one.

Mordepool7 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=00030000,timestamp=2015-11-02T17:13:06.257+0000)

even though riot deliberately put it into his recommended item list, soo.

It's almost as if they Designed a Champion with the intention of pissing off the Community. So everyone would be OK with him being dumpstered

Like what kind of idiot builds a hybrid champ gives no new hybrid itemization so recommends triforce as core. And then changes the item entirely.

I can't Quit league Twice. But I would do it again over this

KnivingDude5 votes

Great work on the thread Malicious Metal.

Hey, it's the COMMENTS section right? I can just comment on how awesome he always makes his threads right?

Spoofghoul4 votes

They should let him enslave the rift herald so he can actually go top or mid too

My Waifu Vanilla1 votes

The problem with that is he can go fetch one and send it off to a lane and then go fetch the other objective for free while the enemy team has to protect their towers. It would lead to a VERY snowbally mechanic that is not healthy for the game.

Spoofghoul2 votes

[{quoted}](name=My Waifu Chocola,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=00080000,timestamp=2015-11-03T00:28:22.433+0000)

The problem with that is he can go fetch one and send it off to a lane and then go fetch the other objective for free while the enemy team has to protect their towers. It would lead to a VERY snowbally mechanic that is not healthy for the game.

But cc counters him and you can wreck him in lane and perma gank with jungler. . . . .

~Sincerely Shauna Vayne

Unlucky Number71 votes

the rift Harold requires at least 2 people to take down and i'm not sure morde can solo the dragon

My Waifu Vanilla1 votes

It's not hard to potentially get both as Morde+a few people mid game if you catch at least one person out. Bot lane ganks mid or mid ganks bot with jungler resulting in at least a kill or several recalls. They proceed to go grab dragon and Morde sends it bot lane while they then casually walk over to rift Herald and go grab that as well since the enemy team now has to deal with a dragon bot lane and he will now get a Herald ghost at roughly the same time the dragon ghost expires or the enemy team kills it and they can now freely push mid/top as well with ANOTHER ghost.

frigginmurlocs4 votes

Went digging on the PBE boards for CertainlyT post regarding his reworks, and found this while talking about graves

{quoted}

No. Aside from that being a thematic travesty (which, mind you, I'm not above if the gameplay is right)

So we may have some problems with Riot addressing how terrible Morde's gameplay is.

Count Zubat4 votes

I've got question, M.M: Some of new and reworked AD items look like they could work extremely well against Morde, at least it seems so on paper. Like Lord Dominik's Regards, which imo might become Morde's bane, as it shreds through bonus armor and deals bonus damage to champs building HP, a stat that Morde likes. New Maw of Malmortius, being now a very accessible item for ADCs right now on PBE, giving great protection against Mord's damage, as well as shredding already miserable Armor stat Morde has even more. The already mentioned PD and Death's Dance, reducing Morde's burst even more, and of course Merculiar Scimitar, which was made more accessible by adding life steal to it. When playing with Morde against ADCs building those items, did you feel like you can't do nothing against them, or that ADCs are much more powerful against Morde on PBE than on live? Like, these items seem to counter Morde pretty hard looking at stats and passives they give.

Malicious Metal2 votes

Well, it truly depends on the rest of my team actually. We had a nasty cc setup with brand mid, Morde top, Nauti jungle, leona sup and Graves ADC yet we couldn't even touch their caitlyn due to the sheer amount of protection the "offensive" ADC items give. Heck, there used to be a trade off for mercurials but now there's no way you don't want this item against ANY team comp with hard cc. That's the problem with a lot of the new items, they combine offense with defense, which is very, very problematic.

Death's dancer is a prime example; It gives you ways to mitigate burst...Yet it also gives you the sustain to make the bleed damage null and void. Phantom dancer as well. It gives you MS to kite AND damage reduction. A double whammy making you unkillable if played well.

Malmortious wasn't built in any of my games yet but I'll assure you it'll find its way into an add arsenal as soon as the players come to realize just how nasty it is against AP comps.

No, they didn't feel overpowered since we could pick 'em off and so on but if the enemy ADC and his team's got a lot of team strategy with enough peels and the Bond of stone mastery (Practically tanking 8% of the ad's received damage) they become monsters.

->There's a problem just how much defensive and offensive capabilities the items have but they're actually well thought out and interesting. Nothing some number tweaks can't fix

Big Lincoln4 votes

balancing mord seems pretty simple tbh

-less inherent damage (still high to be rewarding, shouldn't be able to 1-hit someone with third Q cheese) -MUCH better inherent durability (base stats and resilience; should feel more like a wall) -give me back my w solo power

Malicious Metal2 votes

-Indeed, shifting the Q damage around in his kit might make his other abilities feel more rewarding while also making him less of a one trick pony. -Well, 1750 base health IS pitiful. Lots of stats that could be beefed up. Heck, having 325 MS AND low base tankiness is sad :( -How many times has this been said? Not often enough!!

Big Lincoln2 votes

my main issue is that they didn't add any counterplay to his kit. outside of him needing to stick you for 3 autos, the rest of him is relatively the same

e needs to be reworked for sure, it can't be strong without feeling oppressive at the moment

1750 base health is a joke tbh, especially with how low his resists are. both should be buffed up so he feels beefy

would like to see him actually shifted towards a bruiser/DPS-y play-style instead of three-shotting people, as much as i would miss his burst pattern it feels less than conducive to the game's well-being when it can consistently succeed

Mordepool3 votes

Honestly if we all stopped playing him entirely. But keep posting. Riot will get they need to actually put effort into a Rework

just a memory3 votes

Bump of Justice

flying banelings3 votes

Am i the only Mord fan who hates his new q more than any of his changes? If the q was a casting ability rather than an ability that empowers aa I wouldn't really hate him so much. I think it would be cooler if we made him MORE divers by making him an aa-less bot lane carry.

Ralanr2 votes

It's an empowered AA that bypasses empowered AA defenses.

No I can't imagine you're the only Mordekaiser main who hates that. Personally I don't like how Pantheon's passive doesn't stop the damage.

Lord Boltrix2 votes

I think the premise is that Mordekaiser's Mace of Spades is the ultimate empowered auto-attack, where you have to be untargetable, invulnerable, or Mordekaiser himself must miss you by being blinded to avoid it. It's like the Avada Kedavra, you either have to not be hit by it, or you have to be Harry friggin Potter and have special circumstances to avoid death when hit by it.

Kinda hard to make Mordekaiser missing happen, since now Teemo is the only one running around with a Blind.

That f*cking rat.

Ralanr1 votes

It just bothers me that Pantheon can block Nasus Q no matter how many stacks he has, but he can't for Mordekaiser.

I've been explained the gameplay reasons. I just don't like the thematic.

Lord Boltrix2 votes

No, I hear you loud and clear, and I agree, I want there to be more counterplay to Mordekaiser's Q since it currently is still very toxic in how it's difficult to avoid being hit by it once Mordekaiser is in range.

Mordepool1 votes

{quoted}

It's an empowered AA that bypasses empowered AA defenses.

No I can't imagine you're the only Mordekaiser main who hates that. Personally I don't like how Pantheon's passive doesn't stop the damage.

Posted by Meddler for 5.22. There you go you get what you want It's a change that will be in the patch notes for 5.22. We haven't released any official notes yet and it's not the sort of change that's easily picked up by data mining PBE builds.

This change also applies to Blinds, so Teemo will be able to negate CCs with Blinding Dart (though the timing on that's much harder than on Counterstrike of course). Similarly Panth's block also stops effects attached to the auto attack blocked. Additionally various attacks that previously hit through blind/dodge/block will now be negated as you'd expect. There are a couple of exceptions however, in cases where an ability that's more spell than auto attack (as opposed to auto attack with added effect) uses right click as a means of triggering (Volibear Q and Hecarim E being the only two from memory).

How many nerfs can they throw at Morde. Jungle xp nerf. W exp nerf. Core item basically removed. Empowered AA -lowest Priority.

Guys just stop playing. Keep posting

Ralanr1 votes

Learned of it this morning. I'm happy for the new coding. Sorry for how you feel with Mordekaiser (really it's more helpful against Garen's silence).

Thanks for calling me an asshat. I'm sure that will fix Mordekaiser.

Mordepool2 votes

{quoted}

Learned of it this morning. I'm happy for the new coding. Sorry for how you feel with Mordekaiser (really it's more helpful against Garen's silence).

Thanks for calling me an asshat. I'm sure that will fix Mordekaiser.

Ya. Sorry. I'm not taking the Morde Rework very well 5 years I've mained him. I'm sorry

Ralanr1 votes

I'm sorry with how you feel they dealt with Mordekaiser, really I am. But the passive aggression doesn't help. You're just going to feel worse if you keep holding onto it.

Take a break like you have been. Come back with a cooler head. The time where Mordekaiser needed your rage has passed.

Maybe Malicious Metal can phrase this better.

Mordepool2 votes

{quoted}

I'm sorry with how you feel they dealt with Mordekaiser, really I am. But the passive aggression doesn't help. You're just going to feel worse if you keep holding onto it.

Take a break like you have been. Come back with a cooler head. The time where Mordekaiser needed your rage has passed.

Maybe Malicious Metal can phrase this better.

It's not how I feel they dealt with Mordekaiser

It's how they dealt with him that makes feel Depressed. There is no silver lining no light at the end of the tunnel. There is nothing everyone can agree on is good about it. Nothing was improved

Malicious Metal3 votes

Well, after all of riot's "efforts" to make duo Mordekaiser a thing, even going as far as to dumpster his solo, they're effectively making him go from Op to trash tier. It just feels that Solo lane Morde was sacrificed in vain since little by little changes get introduced that impact Morde a lot. Be it items, champs, gameplay mechanics and so on.

Why all the fuss about making him a duo laner when you'll make him go back into the trash bin after a few patches? It's frustration over how he was handled, all his power jammed into a position and skills we didn't like and now even his supposed "Main" role gets dumpstered while leaving his solo lane as bad as it's been since his rework.

So yeah, I get the frustration and I myself am trying to restrain myself to simply burst out in rage and desperation and just vent my emotions.

They might be working on him but the lack of input and ACTUAL changes makes it hard to remain positive.

My Waifu Vanilla1 votes

I am not going to stop playing a game just because you are upset at a rework and posting on a board where Riot will not be able to do anything in the near future. Yeah, Morde needs another rework but that isn't going to happen for awhile so while you can be mopy and quit until that happens I am going to go on my merry way and play other champions that have vastly improved over the preseason or simply other champions I enjoy.

Mordepool1 votes

[{quoted}](name=My Waifu Chocola,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=0009000000010002,timestamp=2015-11-04T23:02:49.410+0000)

I am not going to stop playing a game just because you are upset at a rework and posting on a board where Riot will not be able to do anything in the near future. Yeah, Morde needs another rework but that isn't going to happen for awhile so while you can be mopy and quit until that happens I am going to go on my merry way and play other champions that have vastly improved over the preseason or simply other champions I enjoy.

That equals the same thing. Not playing Morde

Vhalthoria2 votes

[{quoted}](name=flying banelings,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=0009,timestamp=2015-11-02T19:26:24.428+0000)

Am i the only Mord fan who hates his new q more than any of his changes? If the q was a casting ability rather than an ability that empowers aa I wouldn't really hate him so much. I think it would be cooler if we made him MORE divers by making him an aa-less bot lane carry.

You are not. His old Q was simply amazing, it served as a secondary ranged poke/harass tool and could be used strategically to harass enemy while under their turrets without getting turret aggro and sneaky trades. Enough to poke your enemy laner out of lane early in the game or get a kill should they get stubborn. It was all covered in my Top Lane prework Morde LoLKing Guide. Now, we got a brain-dead caveman's smash to the face and a big **Fuck You **to strategy and diversity which just makes Morde a Boring clusterfuck of Metallic Sadness to play as.

So many ways to make him miss his chance to land his third Q on you, so much time he has to wait to be able to use it again, especially during the first levels on it's Q.

ZT Xperimentor2 votes

I unfortunately concur; his splash damage q & shielding minions to maintain farm against poking top laners like gnar was bloody necessary. Too bad riot never play-tested the train-wreck of their rework.

Vhalthoria2 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=000900010000,timestamp=2015-11-03T12:45:07.141+0000)

I unfortunately concur; his splash damage q & shielding minions to maintain farm against poking top laners like gnar was bloody necessary. Too bad riot never play-tested the train-wreck of their rework.

Yeah, his old Q was one of the things (if not the best) that separated a veteran Morde from a new one. It required knowledge of the champion to be used and pull off as a ranged tool consistently. Hence, the term used strategically. It's unfortunate such a great champion, one that was a blast to play as, especially during hard situations (Counters) is definitely no more... No other champion will be as fun as him.

So the dilemma here is: Let's fuck up what is not broken.

"We are going wild with this update! Cause nobody plays Morde and nobody will care if we screw up big time with him, right?" - Riot Juggernaut Update Info. Page

ZT Xperimentor2 votes

Is it just me or is riot trying to impersonate microsoft for not leaving things alone? Getting sick & tired of their ineptitude with reworks ruining champions :/

Vhalthoria2 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=00090001000000000000,timestamp=2015-11-04T03:52:02.649+0000)

Is it just me or is riot trying to impersonate microsoft for not leaving things alone? Getting sick & tired of their ineptitude with reworks ruining champions :/

Seems like.

flying banelings2 votes

{quoted}

You are not. His old Q was simply amazing, it served as a secondary ranged poke/harass tool and could be used strategically to harass enemy while under their turrets without getting turret aggro and sneaky trades. Enough to poke your enemy laner out of lane early in the game or get a kill should they get stubborn. It was all covered in my Top Lane prework Morde LoLKing Guide. Now, we got a brain-dead caveman's smash to the face and a big **Fuck You **to strategy and diversity which just makes Morde a Boring clusterfuck of Metallic Sadness to play as.

So many ways to make him miss his chance to land his third Q on you, so much time he has to wait to be able to use it again, especially during the first levels on it's Q.

So true they should have kept him the same and just give him a small xp passive, bot mord worked before his rework, AND IT WAS ACTUALLY FUN.

Mordepool2 votes

[{quoted}](name=flying banelings,realm=NA,application-id=3ErqAdtq,discussion-id=sXz0fVQ4,comment-id=000900010001,timestamp=2015-11-04T20:45:21.274+0000)

So true they should have kept him the same and just give him a small xp passive, bot mord worked before his rework, AND IT WAS ACTUALLY FUN.

Fun its what is definitely missing

Stars Shaper2 votes

I'm waiting for the 5.22 changes to Morde since RIot has said that the nerfs in 5.21 are just one of many steps in order to even out Duo and Solo Morde.

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