Crit items changes /* important */
And what rito again forgot and will be fiesta again. Or if you
- Ezreal winrate will drop even more. - one of the most skilled adc will again be suppressed by just clicking with jinx if he will don't receive some compensation.
- There is no item to reduce crits on mages or ranged ad champs /buying randuin is rly not worth on jayce, can be built on rengar though/
- If there will be battle 5v5 the team with more fed adc wins /if adc manage to not HEAVILY under-perform/
I dunno what about you balance adc finnaly about a way that adc players can stand but also other ppl just.
- Give them more range, you need to do at least two shots before champs like rengar jumps on you, the range cant be same
- More ad/as on level up, unfed adc is joke
- Make some armor/as item , there is not enough armor in build path if enemy is full ad
- add more mr to qss item, skilled adc players rewarded
- add item for tanks that have holy aura, if you are in range your healing can't be reduced, most problematic thing about adc currently is that they cant fire back since grievous wounds or ignite is on them every fight almost instantly, this way they could stick to tank and fire back.
with this changes adc will have more impact on game, but still the game would not be decided by ONLY adc. So what is your opinion as adc players ? And what you think about it as mages and assassins ? I agree on that adc role need some help but if this patch goes live only champs that can arguably have same power as adc will remain bruisers.
are all harder than Ezreal to play.