tanks need to be. umm. TANKIER.
Can I build full tank and not die in 2-3 seconds late game poooooooooooleaaaaaaaaaaaaaaaase riot. too much damage in the game.
reduce all base damage by 25% or change the way defensive stat works.
Can I build full tank and not die in 2-3 seconds late game poooooooooooleaaaaaaaaaaaaaaaase riot. too much damage in the game.
reduce all base damage by 25% or change the way defensive stat works.
You haven't built full tank in your past 20 games, all of them you build BC
[{quoted}](name=Shenpai Ekko,realm=NA,application-id=3ErqAdtq,discussion-id=sWoAMYr2,comment-id=0000,timestamp=2016-07-18T08:13:00.808+0000)
You haven't built full tank in your past 20 games, all of them you build BC
so ONE item that gives me 300 health and 250 armor and 200 MR isn't TANKY for you?
It isn't full tank if you build some damage.
What item gives you 300HP, 250 armor, and 200 MR? I need to get me some of that item.
I could even ignore the HP on that. Send me those sweet resistences. I'm going for a full Armor Rammus melee carry!
I agree lets change the damage reduction formula to this:
resist / 60 + resist instead of resist / 100 + resist (Resist is your Mr or armor value)
This way if you have 100 armor
100 / 60 + 100 = damage is reduced by 62.5% instead of 50%
No, that would be stupid and it would go back to the meta of 4 tanks 1 carry. Everyone late game, if being pounded on by a team, should die in 5 seconds or less. that's how it HAS to be for tanks to not be overtuned. stop crying for this bullshit.
[{quoted}](name=ninja swaggy,realm=NA,application-id=3ErqAdtq,discussion-id=sWoAMYr2,comment-id=0002,timestamp=2016-07-18T09:05:14.902+0000)
No, that would be stupid and it would go back to the meta of 4 tanks 1 carry. Everyone late game, if being pounded on by a team, should die in 5 seconds or less. that's how it HAS to be for tanks to not be overtuned. stop crying for this bullshit.
Why not lower armor and introduce crit resistance as a standard stat for armor? 15% per item, makes armor items actually useful against crit.
You clearly haven't touched other MOBA's. In Dota for example, full tank is 2.5k health where some champs do around 500-600 a second.
You clearly haven't touched other MOBA's. In Dota for example, full tank is 2.5k health where some champs do around 500-600 a second.
thing about dota is that you dont get deleted because armor is actually VERY potent in dota 2. even in full build vs a phantom lancer or a phantom assassin you sitll dont get blown up. you cant escape, but you dont get blown up.
You do if you are behind.
I'm pretty sure tanks have more multiplicative stats this season.

Don't their reduction stats do more this season than last?
I'm pretty sure tanks have more multiplicative stats this season.
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Don't their reduction stats do more this season than last?
oh cmon a fucking 2/9 jinx did 4k damage to me with 4 items in 4 seconds while the freakin the fed ass mage did 600. and i had more armor then mr and those items u had above
Oh, I didn't list them for the armour, I listed them for the non-armour damage reduction they provide. 12% less on autos from Tabi, 10% less on crits, 20% less attack speed. Those all stack multiplicatively with armour to reduce aa damage more than armour and HP alone.
if someones dealing damage, i'd say get thornmail and frozen heart. ADCs are meant to counter tanks with the way they build. CC them down or get an assassin.
There are pretty much three tiers in an extreme general view:
God tier: AD - Items are undeniably better than any item that doesn't offer AD/AD related stats. You will likely ALWAYS have more than 30% CDR 2nd Tier: AP - Items are undeniably worse than AD items but still offer the stats required to give AP mages purpose. You will likely ALWAYS have more than 30% CDR Shit tier: Tanks - Items are constantly abused by other roles, therefore- forced into having just overall shit items. CDR . . . well, tough fucking luck you POS- peel for your adc.
Which game are you talking about again?