Balance team has got to stop revolving its world around ADC.
I hate the fact that the way to win the game is "Protect the ADC" to win the game and get him fed" It's always 65-70% of the means to win is ADC being the main carry with their high damage/ Crit/Attack speed/Life steal the other 45% is the Ap mid but that's usually if the mid laner is playing a spam ability or one shot champion
. Late game all champions would fall off at full build since they have all their items except for ADC full build you have to pray that you can catch him by a lucky CC or your team ADC takes out their top tank/jungler before theirs melt you down.
Every season when a new AD items come out for a certain meta like assassin that has a active or a passive ADC seems to always find a way to be able to take it and practically make it a ADC meta item all the time, why do they get the same passive or active as a close range AD champion they already have the luxury of being long range and having a support to protect them? They should never be able to get the same things at a close range AD champion especially when the item was BUILT for AD.
, is what they're supposed to do). What I'm NOT ok is that
so that they must sacrifice a lot of damage for defense. OR leave their mid game as is and nerf their late game. Any of these changes will make a lot of people so much happier.
feels like it makes 35% of your armour useless and this is if we are lucky they didn't build attack speed items. Thank heaven we got grievous wound on
like lmao I understand we went tank build but we should still do damage to squishy ADC who build all damage item and are allowed to some how life steal over 300-400 hp ever auto on minion.
can do it as well and much easier.

is closer, minion summons, dark curses, debuffs and such.
are all rather big in causing marksmen to be able to do thing's they shouldn't be able to do.
and to a lesser extent,
.
who are pretty much .
.
Whose really good at killing the other 3 outside of lane phase.

is still a thing.
Removing crit would mean that you can tone back health on items by 100 on pretty much everything that isnt primarily health.