Keep smite in the jungle or Nerf cinderhulk heavily.
Let me tell you a story about how 3 tanks: The jungler, the top laner, and the support all have Skirmisher's Sabre with cinderhulk. Late gate, all 3 of these players have over 3000 hp. That forces the enemy adc to build Botrk but thats not the biggest issue here. These 3 players can smite the adc so that their abilities and dmg for the next 6 seconds deal TRUE DMG. 3 tanks with over 3000 hp that can deal true dmg to the enemy adc. How is the enemy adc expected to deal with this? ALOT of the current ADCs will fall off in terms of scaling late game against health tanks. Not to mention that if these tanks build thornmail, it makes the adc less relevant in a teamfight if they're zoning out the adc. This may provide more strategic diversity in competitive play but in no means is creating a positive environment for ranked solo que.
EDIT: I guess people don't like the idea of nerfing cinderhulk. However, i still think that we need to keep smite away from the laners so they don't abuse this item so freely.
? Instead of nerfing a jungle item (the jungle has been nerfed enough), how about we buff some lane tank items to be more appealing, so that a tank won't have to take