Thoughts on gnar, a rework, and why it would be good
sometimes i think
should transform at will but his abilities fumbled around so he doesn't have a ranged slow in his kit
maybe just make his melee R into his melee E, but nerf it into a sion q style'd chargeup knockback surrounding a target, he can cast it quickly to be a single target knockback without the stun, or hold to charge it for like 1.25 seconds to be about 25% of what is current on his ultimate, take the slow off his mini form Q, make the melee form health gain turn into a resist gain or something just to make it easier than how it works now turning into an at will, Have his W passive be universal on both forms. His new R would be a tranformation ability like

Turn his W damage into physical so that he needs more armor pen and can more easily be counter built
oh yeah and as a test give him a fucking mana pool what would this mean?
he would have to be in melee form to deliver any CC, his health sustain would drop, his three hit passive would be easier to build against. His melee form would have less mobility but more crowd control and survivability, his ranged form would be faster with way less damage, cc, and survivability.
gnar players would have a more intricate kit to work with while the champion would be less cancer to balance, either being trash or the devil incarnate.
you like it or hate it?