Imo, instead of having tenacity reduce knock ups, we should reduce the duration of some displacement

Ralanr··7 votes·343 views

We have a lot of displacements in league, and some I feel are giving too many seconds for how they are applied.

Take Blitzcrank for example, he gets a 1 second knock up on his E which is an auto attack reset. Yes it has a decent cooldown, but it can't miss once in range and it's not exactly hard to hit.

Abilities like Sion's Q which provide lots of counterplay should have high payoff with his knock up duration and damage. But something easy like Blitzcrank E? Maybe a .5 second knock up.

Just a thought.

6 Comments

Ahristocats3 votes

blitzcrank doesn't need a nerf

you seriously ask for a blitz nerf when botlane is a rightclicking tumor with ardent

xd

Ralanr3 votes

Blitzcrank is an example. I personally don't care about Blitzcrank beyond him getting an update in the future.

BALDG1VEN BOOMER1 votes

I was thinking that maybe we should have a new rune or something that reduces the duration of follow up CC by a certain time of course because reducing too much would make it too OP but also having little reduction would make it useless.

Ralanr1 votes

Honestly I'm fine with ways to reduce CC but not things like displacements. Reducing displacements ruins synergy in some kits (Darius's E for example) and it could really screw with players as it makes champions move/fall faster than they should.

BALDG1VEN BOOMER1 votes

Displacements can remain the same.

Teridax681 votes

Blitzcrank I think is a bit too specific an example to make, because his knockup is exceptionally cheap, and tends to feel bad because it mostly only serves as a follow-up to his Q, which is itself strong enough to not need more hard CC further down the line. Other than that, I'd say Gragas's E knockup + stun feels pretty cheap in some circumstances, but otherwise I'm finding it difficult to find displacement in League whose duration feels excessive relative to its cost, downtime or counterplay.

What I would like to see, however, is less CC in the game overall, and I think one way to achieve this could be to remove the nudge-type displacements that have been inserted on a whole bunch of abilities, namely Kled's ult, Quinn's E, Sejuani's Q, Vi's Q and soon Ornn's on-hit effect against Brittle targets. They're basically mini-stuns that serve to interrupt channeling and dashes without locking champions down much further, but they usually end up feeling more annoying than anything else, and don't feel especially strong for the actual power that they hold. If the intent is to actually displace enemies or disable them, then they could have their knockback or duration extended, but otherwise having a fraction of a second's worth of a knockup in a game that is already saturated with crowd control is really not worth it.

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