A stupid idea: Nami's ult.

Ralanr··201 votes·8,524 views

So I know a lot of people hate how if just one pixel of Nami's ult touches Yasuo's windwall (or vice versa) it gets cancelled. And I know a lot of people thing that it shouldn't do that.

So I've been juggling this idea in my head about her ult and I thought of this: What if we made her ult function like actual rushing water? Where (beyond the purposes of Yasuo) instead of knocking up people in its way, it instead carries them a certain distance.

It would also be susceptible to having its course changed. Like if you used it in the jungle, the water would split off and follow along jungle paths (thereby only going straight in lanes or rivers). Player made structures could also divert the flow, making it countered by a well placed Anivia wall.

It could also grant a movement speed buff to allies if they somehow got caught in the blast.

As for how this interacts with WindWall, the flow of water would actually curve around just like in real life (if I'm explaining this right).

Such technology was definitely out of Riot's capabilities when Nani was made, but maybe in the future they could try it out? It would be cool to have an ult that actually function like water.

219 Comments

oSEXYPLATYPUSo132 votes

so what youre saying is yasou needs to be reworked cuz his kit is over loaded

Ralanr99 votes

No. I'm saying I want some awesome water physics in the game.

I want to flood the jungle.

oSEXYPLATYPUSo173 votes

i agree Yasuo should drown and die and be removed swept away by the tsunami

IPromiseTomorrow15 votes

I'm so tired of all these comments ignoring the posts.

Is this even a gameplay comment?...

oSEXYPLATYPUSo76 votes

yea he wants nami ult to do something and flood the map etc and yasou should drown in that flood

its related

use your mind

IPromiseTomorrow6 votes

Well not entirely, dude what I'm talking about is your comment holds something related and unrelated inside.

What I'm specifically looking at is " I agree Yasuo should be drowned." it's related to nami, but it goes off track when you add "Yasuo Should drown and die." something specific, added onto your gameplay related comment.

softest boy43 votes

I think Yasuo should drown and die.

IPromiseTomorrow5 votes

So now how is this related to gameplay? This is not to you in particular, it's also to fawkinsunshine.

Epicanian32 votes

spot the yasuo main

Bard R Friday42 votes

It already gives move speed to allies it hits by the way. The carrying around thing could work by moving them a certain amount of units per second in the direction of the wave, which doesn't disable abilities, and if they move in the opposite direction of the wave works as a slow. That way, they get carried with it, but it doesn't disable and you can escape it by slowly moving out of it or dashing.

Ralanr6 votes

TO THE TOP!!!

Phelas15 votes

Unfortunatley, the Yasuo circlejerk is too strong.

Shadòw39 votes

with Riots spaghetti code?

Ralanr27 votes

I mean...they're getting better...

Shadòw19 votes

yea but fluent water when they can't even fix their Hitboxes

oSEXYPLATYPUSo10 votes

hit boxes are fine.. just git gud scrub

lol

blaming poor ole rito

shame

Ralanr14 votes

...well. That is certainly interesting.

Supreme Senpai696 votes

What's interesting is why the Vayne was recalling to begin with when it would only take around 2 extra seconds to simply walk to base. But that's vayne spotting for ya.

SrirachaLimes3 votes

That's not a point of interest for doubting the authenticity of the video. It's also irrelevant to the point the person was making.

around 2 extra seconds to simply walk to base.

Walking back to base would take much longer than 2 seconds. Do you mean walking further back and then backing?

JQKAndrei8 votes

Backing takes 8 seconds

Walking to lane from there takes "2 extra seconds" which means 10 seconds.

Supreme Senpai697 votes

I don't doubt the authenticity of the video though. It's irrelevant to the point but it's a new point. That's the point of forums is to make discussion :/

Like the dude below me pointed out, I said extra two seconds :p If you back near inhib it's the same time. If you're past inhib it's faster to just walk. He was two seconds away from inhib but walking would promise him safety.

ModAcademy Kayn5 votes

That bug got fixed when they had nerfed the things helping Tank Ekko.

RamboDash1522 votes

If they made this, I demand rubber ducks ride along the wave with her April Fools skin

Shadowfangbo4 votes

BONUS DUCKS!

CoffeeDave8 votes

I want rubber ducks anyway.

Gelmous17 votes

you will have to strategically use her ult, since you might "flood" enemies to safety

Ralanr6 votes

{quoted}

you will have to strategically use her ult, since you might "flood" enemies to safety

I'm not seeing a negative.

Glory ln Death8 votes

Just like you have to use Janna's or Lee Sin's or Puppy's ults strategically, or you might save enemies. Or Bard, or Ryze, or... well, a lot of champions.

DeathBurst12 votes

(Just a tiny parenthesis: it already gives a speed buff to allies, due to Nami's Passive.)

Ralanr6 votes

Shows what I know about the fish lady!

AHarmlessTaco9 votes

+1 for 'would be really cool' -1 for difficulty of use and more difficulty of use

:P

Carnerox8 votes

Yeah sure let's give Nami a massive one-directional Janna ultimate.

That'll work out.

Ralanr5 votes

That can be countered by player made structures.

Spoofghoul5 votes

So just wondering what would happen if Sion ult's into this wave, since he is unstoppable during ult, would he split the wave?

Ralanr3 votes

Yes. Maybe. Probably.

Chatillon6 votes

Moses Sion

Bladerunner77777 votes

I am a Nami main, normally I kind of just shitpost in Gameplay but this time I'm actually serious.

For starters, I honestly don't care about Yasuo windwall at all. It doesn't bother me that a tiny pixel will delete the wave, all I have to do is literally just not ult until I know he can't windwall.

And about the ult change, that honestly sounds way too strong (in the right hands). That's basically a Janna ult except longer range and a "skill shot". I think it is fine as it is, but it's a pretty interesting idea (and I would love to have more water-based mage champions).

Also I like Nami as the "jack of all trades, master of none" support, and that ult change would almost completely remove the engage/followup engage potential from her ult.

like this: https://www.youtube.com/watch?v=pf4RCo7dmNw

Ralanr1 votes

First, thank you for taking this seriously from your normal (as you say) shit posting. I'm honestly surprised that this idea is getting this much attention.

You're right that it does sound too strong in the right hands, but I have to disagree on the idea that Nami should be a "jack of trades" support. I feel that generalists themselves are a problem in league and we should be focused on giving champions for specialized roles.

Bladerunner77776 votes

Well, everything else about Nami is already "generalist". Nami is special in that she is best at nothing (other than best laugh), every other "support archetype" is pretty much taken:

Janna - Disengage Leona - Engage Lulu - B I G B O Y S (peel/buffing) Blitz - hook guy Bard/Thresh - Playmaker (in their own ways) Taric - Protecting tank

you get the idea

Most of Nami's kit has two sides of a coin to it

P - Speed for chasing or running away

Q - All-in (usually in lane), peel out of lane

W - Damage and/or Heal

E - Chasing or Kiting

R - Engage or Disengage

With your suggested change she would literally just be "stand by your ADC and ult incoming enemies away" and it would remove any depth (get it?) from her current ult.

Blåbæret7 votes

Why not just nerf Yasuo and remove his Wind wall?

realDRdeal6 votes

Two words: Coding Nightmare

Ralanr4 votes

But how can it be a nightmare when the people who code don't sleep?

420Templar4 votes

I agree nerf Yasuo.

Onwodori4 votes

{quoted}

So I know a lot of people hate how if just one pixel of Nami's ult touches Yasuo's windwall (or vice versa) it gets cancelled. And I know a lot of people thing that it shouldn't do that.

So I've been juggling this idea in my head about her ult and I thought of this: What if we made her ult function like actual rushing water? Where (beyond the purposes of Yasuo) instead of knocking up people in its way, it instead carries them a certain distance.

It would also be susceptible to having its course changed. Like if you used it in the jungle, the water would split off and follow along jungle paths (thereby only going straight in lanes or rivers). Player made structures could also divert the flow, making it countered by a well placed Anivia wall.

It could also grant a movement speed buff to allies if they somehow got caught in the blast.

As for how this interacts with WindWall, the flow of water would actually curve around just like in real life (if I'm explaining this right).

Such technology was definitely out of Riot's capabilities when Nani was made, but maybe in the future they could try it out? It would be cool to have an ult that actually function like water.

I think an alternate solution could be what they did to Vlad's E - a dozen (?) or so miniature AOes that affect around him, so perhaps a corner piece of Nami's ult falls away but the rest keeps going.

That being said, water physics would be freaking amazing.

EDIT - speaking of which, Kled's ult is self-redirecting

Cremepie3 votes

Sooooo... What would happen if it got caught inbetween four walls, trapping it in a small place?

Splish splash sploosh

Ralanr6 votes

Physics would happen. And pool parties.

oSEXYPLATYPUSo4 votes

can wait to see Ahri Caitlyn Akali Ashe Janna Lux MissFortune Riven Zyra in some swim attire

and lets not forget my favs

Tristana Lulu Poppy cuz damn yordles are sexy

More from Gameplay

More by Ralanr