Anyone else feel like tanks impact the game TOO much?

Drathel·1/17/2016, 3:39:20 AM·7 votes·622 views

I mean, people such as Mundo and Tahm can have all the tank items they want and still deal out crazy amounts of damage. It usually takes a solid 10-20 seconds of relentless pounding from 3+ people to finally kill them. Tanks can 1v1 ADC's now and leave with more than 50% health. Something needs to be changed. As Shaco I used to be able to do my combo and get them to about half from full, now I'm lucky if I take 1/5 and they can 1v1 me. I'm okay with tankability, but a tank out-damaging ADC's and assassins is just dumb...

15 Comments

Hayaishi21/17/2016, 3:54:46 AM4 votes

the broken ones do.

Crett1/17/2016, 4:05:55 AM4 votes

Those aren't tanks. That's Mundo and Tahm

You can't tell me Nautilus or Alistar or Braum gonna win a 1v1 against an adc, and they should DEFINITELY not be nerfed on account of those two nasty champions

Akali is SO HOT1/17/2016, 4:19:34 AM4 votes

That's just Mundo and Tahm being overpowered

MorganFreemanBot1/17/2016, 4:20:37 AM2 votes

Tanks used to be just as durable (if not more) but have less baseline damage, building 3-4 defensive items and 1-2 offensive / hybrid offensive items (something such as trinity force which has lots of offense + some health, or Iceborn which is largely offense but has some armor).

The itemization simply changed because defensive items were made much, much crappier. So tanks had (reduced) damage tacked onto their kits. Tanks in general are actually less durable and less dangerous than they've been at multiple points in the past... Squishy mains - specifically ADC mains - just love to bitch and throw a fit when they can't melt tanks like butter after one item.

Fat Bastard GOD1/17/2016, 5:15:32 AM1 votes

The problem with "hyper tanks" like Mundo and Tahm, is that their scaling is overturned. Tahm is a juggernaut. Mundo is a juggernaut. They have so much sticking power, low CDs, and insane scaling from building PURE TANK, it's just absurd. I've seen Mundo's 1v5 now. But hey, just pick Vayne, she demolishes all tanks.

The idea of having a 4.5k health champ that probably stacked tons of armor/MR, moves extremely fast, can restore over 70% of their health AND deal absurds amount of damage is quite unfair.

Tyrone Lannister1/17/2016, 3:42:47 AM1 votes

This isn't new. Remember the cinderhulk meta where tanks could 1v2 with ease? Honestly tanks aren't as bad as they were. Especially with the ADC update

Punkkee1/17/2016, 5:26:56 AM1 votes

i think juggernauts are op and tanks are fine. the triangle of balance should be assassins>adc>tanks>assassins and then juggernauts come in and be like lol how about i kill everyone while being unkillable

Ralanr1/17/2016, 3:56:26 AM1 votes

Well tanks are supposed to have an impact in the game.

BluePolarizer1/17/2016, 4:35:30 AM1 votes

Mathematically tanks simply do way less damage than an ADC. Jinx for instance outputs something like 1500 DPS at full build, and after a kill, can output that much DPS in an AOE.

Çhåryzård1/17/2016, 5:13:44 AM1 votes

item 3036 item 3033

Also tanks are supposed to be anti-assasin and if you are trying to assassinate a tank you are doing it wrong. Assassins pick off the weak.