Banner of command in OFA is bullshit: AP champs mostly not viable
Seriously it negates the value of AP champs when some immune to magic damage cannon minion comes down with enhanced health
Seriously it negates the value of AP champs when some immune to magic damage cannon minion comes down with enhanced health
You can build AD?
5 Zoe, enemy 2 banners. 1 Zoe went AD and he dealth with banners. I dont see any issue.
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u serious? banner is not ONE FOR ALL item only
This is a thread about OFA.
You can build AD?
5 Zoe, enemy 2 banners. 1 Zoe went AD and he dealth with banners. I dont see any issue.
because that ruins the point of the mode in some ways
if someone doesnt want to do a build that will get you chewed out in blind pick then why the fuck would they want to do it in a special mode?
being forced to go crit brand just because there's an item in the game that makes AP unable to hold a lane is shitty and just bad balancing at its worst
Because everyone knows that this is a mode where youre team has five of the same champ? I'm pretty sure most people EXPECT at least one person on their team in OFA to go with an alternate build just to diversify their comp. At least one person NEEDS to go with some alternate build purely because there's only four gold sources on the map.
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because that ruins the point of the mode in some ways
if someone doesnt want to do a build that will get you chewed out in blind pick then why the fuck would they want to do it in a special mode?
being forced to go crit brand just because there's an item in the game that makes AP unable to hold a lane is shitty and just bad balancing at its worst
There is no point of the mode. If you gonna build all AP they will counter u with banner. That simply it.
Its an april fools mode. Balance isnt part of the equation.
It isn't an April fool's mode, it was introduced long before now and not as an April Fool's event.
Still, it isn't intended to be balanced, but it is intended to be fun. I think Banner is still necessary though to be able to deal with a team devoted to waveclear.
Its an april fools mode. Balance isnt part of the equation.
It's a bonus game mode not just april fools
the only 'april fools' mode is draven mode
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It's a bonus game mode not just april fools
the only 'april fools' mode is draven mode
And URF.
That's URF. OFA was a normal separated game mode like Hexakill & Ascension.
TBH AP champions can still deal with banner pretty effectively most of the time. Clear the wave around the banner minion, then your tower (+minions sometimes) can gang up on it and beat it into submission. The tower still does 40%/70% to melee/ranged, so if it's not a cannon, the tower makes very short work of it after that.
I think what he's talking about is the entire enemy team building it and then making five minions immune to magic damage.
care this is the only way to counter good ap AFO like (
)
when my team picks
or some other squish
I think it wouldn't screw over Kennen or Akali that hard, as they can get away with building on-hit and some AD, respectively.
Oh, and Ori. On-hit Ori is legit.
Honestly I did on hit or ad builds with half the champs listed either because: I was bored playing the champ the nth time in ofa Or The enemy team did build banners and someone needed to switch so we could destroy them.
Yet AP tends to still be at the top of the charts..
you mean trundle who is at 80% winrate?
you mean trundle who is at 80% winrate?
Something like that.
TENDS to be.
If there's an outlier, that doesn't mean that everything below them is useless. Nor does it invalidate his claim.
Now, if over half a class were above most mages, that would be a different story.
I don't even play OFA and can see why this is a huge problem.
Play ofa and you will see it actually isn't a huge problem. It's only a problem if everyone on your team is bronze and aren't willing to build diversely.
Or maybe no one wanted to go ad to begin with? Having to give up your fun because of a single item is dumb
A full ap team is at a big disadvantage if noone is willing to compromise on their build regardless of banner existing. Lots of champs have no waveclear, why should the people that want to play a no wavclear champ have to give up fun just because of a single possible enemy champion class? Banner gives these types of champions a chance.
but that doesn't work against an ad champ like sivir, and its just an auto win against a ap champs who doesn't have better wave clear then the other team to begin with. and if they are already winning to begin with it makes it so the ap team has no chance
Play ofa and you will see it actually isn't a huge problem. It's only a problem if everyone on your team is bronze and aren't willing to build diversely.
If everyone on your team is bronze then it doesn't matter because whatever gimmick is being abused is too much for bronze to handle
that's not even trying to be insulting, I'm just saying 5 bronze can't handle zyra/heimer/yorick/malphite/tahm/etc anything with stacking gimmicks is too much for bronze players to truly grasp simply because they're generally either new or not as invested in knowing the game more
I don't think you understood what i said. I'm talking about the team of 5 bronzes vs the enemy team building banners. Anyone above that should be able to handle enemy banners. Also plenty of bronze players can handle those gimmicks, they aren't that hard to pull off and the main reason most bronze players are bronze is because they get placed bronze and they don't play more ranked after that.
I don't think you understood what i said. I'm talking about the team of 5 bronzes vs the enemy team building banners. Anyone above that should be able to handle enemy banners. Also plenty of bronze players can handle those gimmicks, they aren't that hard to pull off and the main reason most bronze players are bronze is because they get placed bronze and they don't play more ranked after that.
I understand what you said i just went off on a pointless tangent about how bronze players dont count for counter itemization arguments
Look a team of five ahris who all want to play actual ahri shouldn't be forced to have 1-3 of them go crit ahri just because of one item in the game being built on them
that's all i'm saying, it's too far into counter building, one item shouldnt change the entire kit of a player
edit
if that philosophy is acceptable, then how many more items of such magnitude should be put into the game? should we ramp up item effects to 11?
should there be multiple items that essentially negate entire champion classes?
1 item doesn't change a players entire kit. The fact that you are all ap and the enemy can build only magic resist makes it so you have to change the items you build. Also ahri is a bad example because she has true damage. Also should 1 champion change the entire kit of a player? Because it also does. Should champions have reduced waveclear or something in one for all because of this? Full ap team comps with great waveclear force the enemy to play around them, why should the enemy team be forced to play around them but it's too much to ask for the ap champions to do the same?
People who get banner are just sweaty tryhards tbh
Ah yes, wanting to deal with infinite waveclear is considered tryharding.
Don't get banner/zzrot removed. It's my method for getting over a game more quickly so I can go to the next when people force me to play Darius or some other stupid champ >_>;
Was in a team of 5 Yi's the other day and we were up against 5 Brands and I told everyone on my team to build Banner.
God did I realize how stupid this item is in this game mode.
Banner minion is tankier than I am, that is for fucking sure.
Banner of command makes playing AP champions top impossible. It's an incredibly stupid item that only exists to basically allow tanks to deny an entire class of champion from the lane. They use to deny bruisers too but conqueror basically makes tanks useless against AD champions.