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Why was Fervor of Battle removed?

fudgecakeyhead··1 votes·957 views

It was THE quintessential rune for bruisers. Hell, even ADCs took it. It wasn’t unbalanced or anything, and it was a good rune for any champ that used mainly auto-attacks as their source of damage. Removing it only caused a shitshow where Press the Attack was abused bot and subsequently nerfed to oblivion, and after that was the bullshit Fleet Footwork, Overheal, and Relic Shield meta. So that begs the question of why fervor was removed.

3 Comments

ModWulf Helhammer2 votes

To scale up it to the power provided by other keystones, it would have been stupidly overpowered.

Also, all it was was stacking damage the longer you are in combat, which made it uninteractive and only favoring champs that could take longer trades.

Hethalean2 votes

{quoted}

It was THE quintessential rune for bruisers. Hell, even ADCs took it. It wasn’t unbalanced or anything, and it was a good rune for any champ that used mainly auto-attacks as their source of damage. Removing it only caused a shitshow where Press the Attack was abused bot and subsequently nerfed to oblivion, and after that was the bullshit Fleet Footwork, Overheal, and Relic Shield meta. So that begs the question of why fervor was removed.

On hit champions.... that's it. Yasuo, Master Yi, Kayle, Kog'Maw, Varus... all broke it utterly so it had to be garbage for anyone but them.... sort of like Kleptomancy is

SugeMinPikk2 votes

But that's who it was made for lol

Just like deathfire grasp was made for mages who take long trades

Fervor was objectively better than conq because it took time to ramp up, which meant it actually encouraged long trades. With conq, every bruiser is renekton. You walk in, use all of your abilities once, then get tf out. Then repeat that until you can flash in and finish them off.

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