A thought to slightly curb Jinx's hyper-carry power: Increase the mana cost of her rockets

darkdill··4 votes·627 views

Jinx is dominating the ADCs right now with a 55% winrate and 30% pickrate at Platinum or higher. Sounds like she's a tad overtuned and is crowding out the other ADCs (besides Graves).

HOWEVER, lowering her damage output is sure to make people bitch and moan, so I propose that instead she have the mana cost of Fishbones' rockets increased to 20/22/24/26/28 mana per shot instead of 20 per shot at all ranks. This makes it so that she has to be a LITTLE less trigger-happy with Zap! unless she wants to run out of ammo.

Surely this is a lever of balance that could be pulled, right Meddler?

6 Comments

MindSmash1 votes

Jinx is a monster, no doubt. But there are two fundamental issues which have kept her from ever reaching competitive play. no real escape and slow base movement... Yes left unmonitered, she becomes one of the biggest problems in solo que, but picking a jg with a hard engage is freelo. What she has in potential she loses in being very very easy to shut down early.

darkdill1 votes

Not in pro games. It's just like Kog'Maw: Peel for Jinx, the entire enemy team gets blown up by her.

And the very fact that she is a "monster" means she needs to be curbed a bit. Making Fishbones eat up more mana would be one way of doing it.

DJ Di01 votes

{quoted}

Not in pro games. It's just like Kog'Maw: Peel for Jinx, the entire enemy team gets blown up by her.

And the very fact that she is a "monster" means she needs to be curbed a bit. Making Fishbones eat up more mana would be one way of doing it.

Ehhh, not exactly imo.

Kog'Maw, Tristana, and Vayne are regarded as late game 'monsters', but they need a team to proplerly peel, like you said. Without support from their teams, those champions aren't very strong (well, except Tristana, as she has a lot of self-peel).

BluePolarizer1 votes

yep Tristana the original 1v5 solo hard carry and Vayne, the only ADC that can 1v1 Master Yi.

MindSmash1 votes

kog is harder to gank than jinx because his slow used correctly is almost as good as a dash. the traps jinx drops against a ganker offer nothing. Yes a fed snowballed, or just farmed late game jinx is a monster, but she'll never get there vs a competent in meta jg. She is a presence that needs to be hard countered, and if the enemy team acknowledges that, the right jg pick is a game won.

disregardable1 votes

That's a possible solution to her rocket issue, but I don't think it'd be as effective as just shortening the range on them. The real problem most of the time is that you can't get to her, not that she has AOE attacks or her high CD Zap. I do think the CD on her ult could also be lengthened so she doesn't have it for every engage, again forcing her to take more risk to succeed.

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