Another sunfire idea

TecToNiiC··2 votes·426 views

Numbers are very rough.

A concept similar to shiv where walking charges the item but it has an active now to trigger the aura.

After "x" steps the cape becomes charged(by walking in the sun or building up heat with friction lol). When the cape is charged it can be activated to cause aoe dmg(either half second or 1 second ticks) for somewhere in the ballpark of 75-85 dmg per second for 3-4 seconds. Could also just be a cooldown somewhere in the 60-90 range instead of walking.

This could make the item feel more dynamic. Allow for more damage when needed and not accidentally aggro when you dont want it to. Maybe have the new active with a slightly larger radius than current sunfire radius.

As always, thoughts and criticism is welcome

3 Comments

TecToNiiC1 votes

Woohoo downvoted with no comment. Welp this is now effectively gone forever.

h0bb1t1 votes

Upvoted because new ideas at least spark discussion.

That said, I personally don't like this idea. The idea is that champions who are going to stick to the enemy as much as they can (Tanks) are the ones who will be using Sunfire. You're rewarded for using CC right and sticking to the other team, not for getting close, blowing a cooldown, doing some damage, and getting out.

How come you'd want to change Sunfire anyways? It feels great how it is, especially since they buffed the visual.

Fredart1 votes

Naw man, bring back stackable sunfire thats whats needed.

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