I mean I am pretty vocal about the benefits of skill biased MM and you know that.
I also made a few threads to try and get Riot to share more information on the mechanics behind Positional MM which feels like it made significant changes but as I was not whining or giving people excuses it was not able to gain any traction.
You get mad at me for point out how Systems like this simply don't consider gameplay experience. Not a lot I can do to help some one who refuses to learn the mechanics behind a system as they whine about it.
https://imgur.com/a/OPbNDft
^ Your welcome to take a look for a Gameplay or Fun factor variable if you want.
This is from the most common Skill rating system.
I can anticipate the response people are gonna give me, its some bullshit variation of "Kai you dummy its a big black box! We can't know what
Rito does!"
But. Team Elo was the name of Riots first rating system, literally the company claim was hey we use a modified Elo system for team play. Then theres The FAQ for current MMR explains how Ratings are generated off wins and losses, and how that impacts ladder position. Gee goly gosh! Thats entirely in line with Elo and standard MMR principles. Also The single most common MMR system Microsoft trueskill and when player uncertainty is even then " have the same uncertainty, the TrueSkill ranking system’s mean skill update equation** reduces to an ELO update equation**"
But hey folks gonna say Riot might just be lieing and that this is all just conjecture and ignore the most basic burden of proof behaviors all because They don't like the rank they earn.