Damage is too high, we need to nerf teleport
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Sizzle 30% of my max health away daddy
*notices your
*
OwO what's this
delet this
Just laughed irl on the bus. What a rush
I've never understood the TP hate.
I've never understood the TP hate.
because seeing 4 of them in a game was extremely retarded. literally if you didn't have TP you were at a huge disadvantage which is why it got nerfed in the first place. but yea ignite needs to be nerfed.
I've never understood the TP hate.
ADC babies cried about it so papa riot had to deal with it. Ppl were using it mainly to tp bot and still are.
Teleport is the strongest summoner spell in the game along with flash. Nothing is stronger than being able to reposition you quickly into the map, it is something that make you able to have a quick recall, get items and life back without missing farm. It is INCREDIBLY strong. Not missing a wave mean not loosing 100 gold (or more if it is a canon minion wave), having tp advantage mean you can roam and tp back to your lane to defend a tower, that you can make a 2 vs 2 go a 3 vs 2, etc. It make you able to splitpush or just set-up the wave so you can come for a teamfight.
You think Shen got nerfed so much for which reason exactly? It is inherent to league and MOBA in general, map control is op.
I know the board like to whine about how ignite is strong but I will take current ignite than TP the whole day. It is still taken on some ADC at some point, if you don't think it mean something, I don't know what to tell you...
It is insane that you guys would dare to say that TP isn't a problematic summoner spell and whine about ignite instead. I know it is ESPECIALLY strong for pros because tempo is so vital and you don't want to miss any gold you can get, contrary to you all with your soloQ need, but even for soloQ this spell is bonker.
Its a case of pro vs casual scene.
Ignite is hella overbearing in soloq because it chips of 20-30% of your max health as true damage if you are squishy, and its on a fairly short CD and its targeted too.
However in the truly high levels of play with coordination teleport is indeed a great summoner spell and map control is indeed very powerful.....but they dont fight anywhere near as much as soloq does.
In my normals with elo ranging from g1 to d1 (the players that appear in those games) i often see about 15-30 kills go down in 15 minutes ......in pro play they have 3 in 18 minutes.
Naturally ignite shines the more you fight early, which makes it inherently worse for pro´s for dont really seem to like fighting much without a assured advantage.
The number of kills in pro play has spiked quite a bit this season, actually. Regardless, teleport is too strong when it's left unchecked and ignite is difficult for solo queue players to respect. Not much can be done about it. If you nerf ignite people are just gonna go back to defensive summoners and teleport. It's an endless cycle.
Kills overall spiking and kills early are a bit different, many times the early game stands still just as much as before.
I dont remember the teams of a particular game i watched but it was a good example, game started quite slow with only 3-4 kills in total by 18 minutes, however by 25 minutes there were 12 kills and later, more.
Pros seem to fight a bit more post laning instead of just poking and rotating around while avoiding confrontations.
Kills overall spiking and kills early are a bit different, many times the early game stands still just as much as before.
I dont remember the teams of a particular game i watched but it was a good example, game started quite slow with only 3-4 kills in total by 18 minutes, however by 25 minutes there were 12 kills and later, more.
Pros seem to fight a bit more post laning instead of just poking and rotating around while avoiding confrontations.
Pros don't fight anywhere near as much as solo q players do. Think of solo Q as unorganized ranked and the pros as organized ranked. Two very different environments that are treated exactly the same.
I often see about 15-30 kills go down in 15 minutes ......in pro play they have 3 in 18 minutes.
Normal games used to be more like the pro games. You could just walk away from fights, sure you lost gold via minions or tower damage, but you were just sitting there dead all the time.
in the truly high levels of play with coordination
Then nerf coordination lolz
.....I mean its truly mainly pro level of play that has it and they have voicechat.
Do we have to ask someone to go give them some kind of brain surgery to make them less capable of working together? O_O
turn friendly fire off :P
Can't do damage if you're not there to do damage.
EDIT: Barring like 5% of the cast.
nerfing tp was probably the stupidest thing ever. If anything they should have just made it so tp doesnt even work untill 5-10mins into the game.
What is up with this hate of ignite? I'm not sure if players just don't understand how much teleport can change a game, and giving that up for a 1v1 spell that just deals damage over time is a huge commitment. It should be strong and oppressive in lane for how much map presence you're giving up.
Probably because Riot buffed it for no reason.
Teleport was almost always taken on top laners before it got buffed. After the buff its pretty fairly split.
Also true. The thing is Riot only nerfed TP after ADCs used it. It was perfectly fine until Riot nerfed Heal and buffed Ignite resulting in ADCs jumping on the TP train.
The damage is fucking ridiculous though. 505 damage (Ignite's damage at level 18) is literally a quarter of Ashe's HP bar at the same level. You take 25% of a squishy's HP bar for free just by hovering your cursor over them and pressing F.
Its the poke, hop on stun, ignite and kill at level 3 that makes me question what shite eating genius on the "balance team" could have thought this was a good gameplay idea.
Probably the same one that thought buffing Ignite (as if it wasn't pushing out Exhaust after Riot nerfed it lol) would curb the power of marksmen.
I'm gonna get downvoted for this because everybody hates this particular champion class, but part of the reason why damage is so high is because Enchanters, champions specifically designed to negate damage, are incredibly weak at the moment.
Enchanters not mitigating damage isn't the problem, the damage is the problem. We had an Enchanter meta and we all know how that went, the game just became "Who has the biggest ADC, and who has the most Ardent Censer abusers"
I never said they were the sole problem, only that they are one of many parts that has lead to damage being so high. With Enchanters in the trash, that's one less defense we have against the damage.
ignite needs a nerf for sure. But tp is bullshit too.
You can kill your enemy early on in lane phase cause they misplayed badly, but since ur half health or less you have to back otherwise jungler will kill u. Then enemy tp's back to lane, and catches all the cs and freezes wave. Now you get to arrive back in lane 300g richer but down in cs, down in exp, and you have to over extend to gain control of the wave.
Or maybe your split pushing and the enemy team is in no position to stop you but then they tp there.
In short TP negates your screw ups and actually gives you advantages over people playing better then u.
yeah dmg its too high im waiting for bruisers and tanks to get nerfed inmortal champs that can rightclick the fkc out of ur team 
Why bruisers and tanks who either dont scale with damage or have to forgo damage to get (ever worsening) defense over Mages and adcs the actual people who do damage due to range and having comparable movement speed to melee champions that allow them to perma kite before their opponents can even get into range to damage them unless they are an assassin
With bruisers, you mean Jax, Jax and Jax too?
This will result in just more IGNITES. Even the minority of players that takes TP still..will just switch of TF...So you will see 6-7 Ignites per game from now on. Basically just with throwing ignites u can get a kill now.Pathetic. Its just going to be more of a clownfiesta.
isnt teleport being buffed next patch ?

:}
Nothing like immobile mages without flash
Would rather have people with ignite and teleport than a bunch of people spamming
on me all game.
yeah i'd like to play a game where mana was something to be used and not just some background stat that doesn't factor into ZOMG BURST CORRUPTINGPOTIONS

How did this get 100+ upvotes when they are buffing not nerfing teleport lol (although the ignite buff was still 0_o)