@Meddler: Which of these two "get AR/MR when weak" passives would be more appropriate?
Yes, more questions on Champion kit design, but it needs to be asked.
I'm weighing two different options on my juggernaut Champion's passive, and need an opinion on which you would think is better.
#Option #1 Gain 0.X bonus AR/MR for every 1% of your missing health. (improves at levels 7 and 13)
#Option #2 When you are reduced below 30% of your maximum health, you gain X bonus AR/MR for Y seconds. This effect has a moderate cooldown (i.e. 90 seconds).
Which of these do you think would be more appropriate?
