Oriannas ult suggestion

Jesus Is My King··1 votes·173 views

Orianna can genuinely go 0/20 and still be useful in end game fights. Her ultimate should be to how well she does in game,

If shes doing terrible the ult should only pull in enemys slightly. a TINY amount of cc, if she does well, then her ult can pull everyone in and do that stun thingy...

  • it shouldnt be where you can play a champ, be so fucking far behind and still be 100% usefull no mater what in end game.

2 Comments

JarodDempsey1 votes

Me to me: be nice

Ori isnt hard to fight: her ult has a moderate chargeup time while also usually requiring a q or at least an e to place which further gives time to avoid it. Also the more people on the enemy team that group means shes more likely to use it so spread out and she will maximally get only 1 or 2 people. Lastly the pull distance is only like 350 units which is low, especially for an ultimate. Once you fight her more you'll learn how to fight her properly and not be too concerned about her ult.

Metal Janna1 votes

As an Orianna main, I agree. Ori is too effective via CC even when she feeds. However, this isn't an Ori specific problem. It's a CC-scales-off-of-nothing problem. It's super lame how CC focused champions get to hit their full powerspike at level 3, whereas the rest of us get very little unless we back (which, at level 3, is a bad move strategically). Such is life for a late-game champion main. I don't really expect Riot to do anything about it. Implementing a stat that governs CC effectiveness would make the game vastly more complicated, and take tons of rebalancing and bug fixing on Riot's part. Better to just ban Blitzcrank and dodge when they pick one of the four alternate Blitzcranks. LeonaNautilusThreshAmumu

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