What is your "Dream" Mechanic that you would love to see Riot try out one day.

warpenguin555··3 votes·806 views

Doesnt matter how unhealthy it would be for the game, its your dream mechanic XD

Mine is the ability to stealth an ally. Obviously this would easily be a cancerous ability but I feel like it would be so cool on a support to be able to save an ally from certain death or making an engage just that much easier if they enemy team has Azir or Janna who could just block you on the spot, all because they cant see you coming.

19 Comments

Vistha Kai5 votes

Ability to properly balance the game.

ReshiKillim2 votes

An ability that hides you underground, stealthing you and making you untargetable. Of course you wouldn't be able to cast abilities or attack. But stick this on an assassin and wait for someone to walk too close.

warpenguin5552 votes

Omg like a few of those fish that sit at the bottom of the lake or whatever and wait for the prey. Sounds awesome

Paroe1 votes

{quoted}

An ability that hides you underground, stealthing you and making you untargetable. Of course you wouldn't be able to cast abilities or attack. But stick this on an assassin and wait for someone to walk too close.

http://www.dota2.com/hero/Nyx_Assassin/ :3

@topic Id like to see a necromancer who steals the souls of the dead to summon them again for mana. Like when you kill something, you get a charge of it and when you summon your undead horde, it brings back all of the things you killed (as they were when you killed them; a 20 minute baron wouldnt be a 40 minute baron until you killed the 40 minute baron) for mana.

Oh, and reservations. As a mechanic reservations could be used to make some champions that much more powerful, especially if they have passives or toggles.

Teslyn2 votes

i have been wanting 2 different abilities

#1 ... an ability that bounces off walls so you can cast it in the jungle and watch it ping pong its way thru.

#2 ... putting down traps that when activated creates an area of stun / slow regardless of how far the traps are laid they will link.

EfficientDynamo2 votes

Reintroduce the trickster's glass item from BMB, so you can make your fed assassin like like a helpless sona.

BluePolarizer2 votes

solo queue.

ACENOX1 votes

global teleportation

ShinkoMinori1 votes

Ability to possess other champions

SylvanasWrunner1 votes

Ability to bring and call Baron to an area whenever a tower dive might happen and Baron would give you and your allies an invulnerability buff :P

Veraska1 votes

I would love to see a bubble shield like in halo, like a windwall in a 360 degree ring around a champion (preferably a squishy champion)

The Sword Saint1 votes

Gain 90% damage reduction and tenacity while holding the button down (no cooldown, no mana cost) fighting game style. Would probably be great and fun even if it only blocked in a specific direction that you cast it in.

Auto attacks are aoe melee skillshots.

Create a small arena that traps you and an opponent, you both cannot harm or be harmed by anyone but each other. Arena lasts for a long time (30s) or until one of you dies.

Surge061 votes

The ability to destroy in game walls and terrain. I saw this in a comment on the Taliyah Q&A, and can open up a lot of cool teamfights, like at Baron pit.

Alternatively, we could have a swordsman that can reflect bullets and projectile attacks back at the user. Counters adc's and mages.

FDS Desperado1 votes

Ability to rebound a spell. I.E. Lux tries to bind you and you rebound it in her direction so she binds herself.

DemonBoneJangles1 votes

the ability to nullify "Trap" an enemy champion for a set amount of time, like 15sec or half of their death timer. they appear in the spot they were trapped but take the damage from any abilities cast during the trapping animation

Papa Slothy1 votes

long lasting shields and walls so sieging off an area would be viable

LOCK EVERYONE INSIDE THE DRAGON PIT

Soraka Rules1 votes

Turn damage into healing

Meep Man1 votes

Multi-Unit Control

Narvuntien1 votes

I had an idea, they they used it... Yasuo this was a horrible mistake no no no D:.

(windwall)

Although I am happy with Braum who was closer to my original idea, it being on a support.

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