Warlord's Bloodlust is ridiculous (and graves too)
I think something has to replace the warlord's bloodlust mastery. It is far too strong. It allows champions to build pure crit and still have 15% lifesteal a majority of the time.
I made my first mistake of letting Graves through bans thinking, you know what....its just something I'm not familiar with. once i learn to play against it, I won't need to ban it. better start learning now. Graves was insanely tanky while healing for an absurd amount with his crits. I remember as Lux who was decently farmed and had a handful of kills I landed my rotation of spells on him twice and the second set had ultimate. I proc'd passive and ignited him and he was still about 25% health because of the healing in between the rotations on a jungle camp nearby. This is just one example, but the theme of graves with this ability was "I am tanky, and I have free 15% life steal because I am building a ton of crit....which btw is readily available in mass quantities".
I think most of the changes are on point. Corki feels like...unique now. Miss Fortune fees unique. Quinn is a threat. I mean every ADC feels like their own thing now to be honest. They all have something that makes them feel different. But Graves is oppressive with his tankiness and healing.
The mastery is also an issue on Tryndamere and Yasuo. These champs honestly weren't the biggest issue before this mastery. Tryndamere was cheesy but hey thats what he is with that ultimate. Yasuo has always had an overly oppressive lane phase, while having an amazing mid to late game to compensate him for ......wait what. Jokes aside, Yasuo can get 100% crit with just shiv and a crit cloak now which means he also gets 15% life steal with just a shiv and crit cloak. let that sink in. with one item and a component item, yasuo has 100% crit and 15% ilfesteal. maybe more if he went lifesteal in his masteries on top of that. 17%? I mean really? How did this hit live.
This mastery needs to be either removed for something different that actually impacts differently. For example, we have the on hit keystone...thats good for Jax, Kayle, Lucian, etc. We have the deathfire touch which is good for pokey mages. We have the thunderlord for burst mages. We have an assassin speed up mastery. we have a tank mastery. but this one aimed at adcs isn't even best when used by adcs. It is best when used by anyone who builds crit. Maybe make a mastery that focuses on attack speed? that would be more oriented towards ADCs.