Leagues' promo system in a nutshell

MrSc0tty··2 votes·232 views

"Here at league of legends, we understand that our games are a slightly random affair-even playing consistently you can't control your teammates. That's why we operate with the MMR or Elo system to find that sweet spot where you're winning 50% of your games.

Ah, we see you have a 57% winrate over a couple hundred games. Great! That means you'll gain plenty of LP and you'll be matched with players in the league ahead of you.

What? You'd like to be actually IN that league if you're always playingwith them? Slow down tiger! First we need to establish your "skill" based on an INCREDIBLY small sample size instead of the large one that shows your actual average skill level! What if you get unlucky and get placed with a teammate who feeds a half dozen kills and AFKs at base? What if our notoriously awful servers cause everyone to lag and you to lose? Why...we're fair people, we'll just drop you down an enormous amount and make you play a dozen more games against people who are a league ahead of you!

What? You mean to say this is causing 80% of the player base to be stuck in bronze and silver? Preposterous!"

1 Comments

ValyrianBlade1 votes

Haha, I'm only level 21 but I recently read the promotion system and seriously thought this same thing. "You mean to tell me, I can get matched with players either significantly ahead of me or behind me, gain elo based on wins and lose it on losses, and after a long period of being successful I'm put in a win 2 of 3 Games scenario with 9 other players that I have no control over?" I could see the promotional system working if you only played people in your own Tier and division. If you're truly better than gold 4, then you'll win a game with 9 other gold 4 players almost every time. However it seems, I could be in gold 4 and deserve to be in Platinum 5, but get matched with silvers on my team and diamonds against me? I've never played ranked so I'm not sure, but overall it sounds like a terrible system.

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