Good Suggestion for ZED

ll League God ll··1 votes·285 views

Opened This Post and took his idea in a different direction to make it true balance and not just nerfs

Zeds shadows ( both ult and normal ) should have a range on them like oriannas ball where if zed gets too far away, they dissapear regardless of their time left.

Think of it like illaois E, if someone runs far enough away it triggers the spell

If zed got too far from his shadow, it would vanish

This is a good balance change that would offer up more ways to battle him without nerfing him.

It would force zed players into more strategic play styles because if you dont get CCed, you can still be too far from your shadow and not be able to go right back to it.

Just some food for thought

4 Comments

Nahui1 votes

I think it's a good idea for his W, but not the R. The R is designed to punish bad timed escapes. When Zed ults, it's imperative that you wait until he appears to flash/dash or else you will carry him with you and his return will be that much farther. However, if you somehow manage to get extreme mobility, his ult shadow does have a max range of like 2000.

However I doubt this will ever happen because telegraphed abilities are generally made stronger. You see the shadow, you know what it can do and that Zed can use it. There's no surprises. Just have an ally sit at his shadow and he won't be escaping easily.

Nyhver1 votes

Not a fan of it

Papa Slothy1 votes

it already sort of exists on his w as the duration isn't long enough that you can leave the move back on the range, if it was his ult u literally cut off Zed's leg

Streeton1 votes

the w already has that

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