Good Suggestion for ZED
Opened This Post and took his idea in a different direction to make it true balance and not just nerfs
Zeds shadows ( both ult and normal ) should have a range on them like oriannas ball where if zed gets too far away, they dissapear regardless of their time left.
Think of it like illaois E, if someone runs far enough away it triggers the spell
If zed got too far from his shadow, it would vanish
This is a good balance change that would offer up more ways to battle him without nerfing him.
It would force zed players into more strategic play styles because if you dont get CCed, you can still be too far from your shadow and not be able to go right back to it.
Just some food for thought