What if Camille's mana costs were all increased, but refunded some mana for landing abilities well?
Numbers are all up for discussion/debate/changes.
Precision Protocol 25 Mana → 50 Mana
If Q1 kills an enemy target: Refund 10-15 Mana. If Q2 kills an enemy target: Refund 20-25 Mana. If regular Q2 kills an enemy champion: Refund 30-35 Mana instead. If true damage Q2 kills an enemy champion: Refund 45-50 Mana instead. Mana refunds scale with Q Ability Ranks.
Tactical Sweep 50/55/60/65/70 Mana → 80/88/96/104/112 Mana
If the front half of W kills a non-champion enemy target: Refund 20/22/24/26/28 Mana. If the front half of W hits (an) enemy champion(s): Refund 24/28/32/36/40 Mana per champion hit instead. If the front half of W kills (an) enemy champion(s): Refund 28/36/44/52/56 per champion killed instead. If the back half of W kills a non-champion enemy target: Refund 24/28/32/36/50 Mana. If the back half of W hits (an) enemy champion(s): Refund 28/32/36/40/44 Mana per champion hit instead. If the back half of W kills (an) enemy champion(s): Refund 30/40/50/60/70 Mana per champion killed instead. Mana cannot be refunded over the ability cast cost. Mana costs and refunds scale with W Ability Ranks.
Hookshot/Wall Dive 50 Mana → 80/90/100/110/120 Mana
If E1 hits a wall: Refund 8 Mana. If E2 hits (an) enemy champion(s): Refund 16/18/20/22/24 Mana per champion hit. Mana costs and refunds scale on E Ability Ranks.
Thoughts? Good Camille players would be rewarded while bad Camille players would be punished with heavier mana costs to prevent endless spamming.