I'm just gonna say what everyone's thinking
Damage that increases with health is not an interactive mechanic Damage that increases with armor is not an interactive mechanic Damage that increases with magic resist is not an interactive mechanic Invisibility is not an interactive mechanic. Strategies that only focus on both out sustain AND outpoking the laner without engaging them is not interactive by definition.
Stop making champions match your damage by building tank items. Reduce the base damage on any champion that builds tons of tank items and still has tons of damage. Making this one change fixes almost every problem league of legends has.
Not enough diversity within competitive/high elo play? Well maybe if tanks didn't have the same amount of damage as average laners the there would be more incentive to play new champions and increase viable champion pool. Or maybe it's because of things like full tank fizz and ekko that's constantly resurfacing that deters players from wanting to try new things.
This first part can be interpreted towards either assassins that aren't item dependent in terms of whether or not they can duel you, or tanks that have abilities that scale with tank stats. I'm tired of having someone go full tank optimizing against my damage, and SOMEHOW still 1v1ing me and winning because he doesn't take damage.
Invisibility is a stupid mechanic the way riot uses it. It's incorporated by assassins that instead of using it strategically to move around the enemy team and assassinate one person and then using it to get away, they've implemented it by making it so it has tons of utility and NO COUNTERPLAY (given that they aren't dumb and they can use it "properly".) Ever since the rework of pink wards, the majority of champions with stealth abilities go unchecked because there is no way to gain vision of an invisible champion. And to take a second and look at the 3 camouflaged champions,
is either going to be with his team so control wards are almost pointless, or he's the jungler so he'll just kill it and come back later, or walk around it because the radius hardly covers anything. Evelyn is whatever we rarely see her anyways, but she's hard enough to play that its fine because her abilities can still be dodged and you can still outplay her well enough. And rengar, the guy where if he's ulted it doesnt matter if you can see him or not. If your team is clumped up he'll just aoe jizz all over everyone, if you're by yourself then his damage comes out 4-5 times as fast as yours and he gets tanky as an assassin so outplaying him is out of the question.
Any other champion that gets invisibility like shaco or khazix can either stealth behind you can kill without counterplay, or if you DO catch one of them out, their mobility gets them out of tons of situations OR they can stealth behind you can kill you with little to no counterplay.
Stealth isn't this awesome mechanic that feels rewarding to play against.
And in case you're still questioning me on this point let me show you the champions that have invisibility according to the league wikia
. Out of the 7 champions with invisibility, 5 of them have barely any room to duel without just being full tank/playing a better champion that can burst them down faster somehow.
And holy shit my last point. This is the most tilting, uninteresting, unwanted gameplay that could ever exist.
and last but most tilting
. Some of the examples like darius, nasus, or cho'gath aren't necessarily the champions that best for this point, but they are decent enough examples. The entire concept of a champion where the only thing you do in laning phase is win by outsustaining is just a trashy design. It's great that they exist sure because i still like having a diverse cast of champions with many different playstyles. I'll give you that. But when you get shit like
and
it's time to tone it the fuck down. Especially for gp. considering that he gets manaless, aoe, poke that pushes the lane, a qss/heal in a BASIC ability, and a ranged melee attack that gives you more gold, and to top it all off a global ult that has upgrades you can buy just by farming like you normally would.
I could bitch about the other champions that play like this but i think you get my point. Forget champions like
that can ass pound you, they play aggressively and can still screw up during laning, no matter how overloaded their kit is. Playstyles like
and
shouldn't be so dominant and lacking counterplay measures. (i get that you can just build
or
for grievous wounds but thats not the point. I'm talking really early laning phase. Not to mention that having to buy a specific item as the only counterplay to a very specific part of another champions kit is rediculous. AND
costs 2900g so you still can't get shit for early laning phase.
Alright rant over. I'm just a shitty top laner who's tired of these dumb champions taking over my role. I play
mostly so I included him even though he's my main. If there's any real counterplay to these champions that has greater poke/wave clear/sustain LMK.
ffs this game is getting so boring though, people in norms just sitting under turret for 35 minutes needs to stop.
and then goes full tank.
Illaoi: builds
and then full tank.
Gnar: builds
or
and some variant of
. Still builds mostly tank and unless you're ahead you're gonna have a bad day.
Vladimir: (i actually don't have a problem with him if i go tryndamere) my problems is that if your all-in doesn't kill him or if you're too ow to stay in lane, he's back to full hp in a wave. And then if their jungler keeps trying to screw with you early then getting a lead back from vlad is near impossible post lvl 3.
Yorick: Builds a variant of
and sometimes
or