After a game of mordekaiser and looking at his skills, i would like to propose changes. @mordemains
I played a game of Morde today, thinking why the hell not hes fun, and proceeded to do not that badly. It was a fun time, but i had several issues with playing him come teamfights, I always seemed to get no damage off and get blown up immediately because i have no shield up and couldn't build resists because i needed more damage.
After a quick look at his skills, i realized he suffers from what i would like to call "the Illaoi syndrome". By this i mean, riot intends him to be a good fighter in the middle of the enemy team, or at least that's how he feels he should be played, but cant contribute due to needing to build damage. Sure its understood that to do damage, you need to build damage, but he needs to also be right in the thick of the fight, meaning he needs to build tanky. The reason i call this "the Illaoi syndrome" as opposed to the generic problem with all fighters is that he has no real means of closing gaps, and thus has ridiculous scalings to compensate. Illaoi used to have an ad ratio increase on tentacles which is one of the reasons she was bad for so long, now though she can build more health (and resists) because the damage scales better with her bases. So really, its a juggernaut prolbem.
So here are my proposed changes (which will probably most not be best because i don't know the champion in all his maliciousness)
Q Mace of Spades http://vignette4.wikia.nocookie.net/leagueoflegends/images/1/18/Mace_of_Spades.png/revision/latest?cb=20150812202549&format=webp
- Add an aoe component similar to a gragas w, https://i.ytimg.com/vi/saSzGqhgIy8/maxresdefault.jpg . This is intended to give Morde more threat while fighting clumped enemies. It should deal approximate;y 1/5 of the damage of the main strike for the point below.
2.Reduce the scalings on Morde's Q, and increase damage dealt based on % missing shield. Now i know what you're thinking. what does this have to do with making morde better at all!? (or perhaps in a less nice fashion) Now, this is_ intended_ to reward him for fighting in the thick of a fight. Shield low? Do more damage, get more shield. Shield high? do less damage, get less shield. This needs to be tuned very finely, to ensure that he cant shield for an eternity, but can mitigate some damage if he's doing his job.
W Harvester of Sorrow http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/72/Harvester_of_Sorrow.png/revision/latest?cb=20150812202056&format=webp
- The % max shield component of Morde's E should be moved here, to allow more sustained shield generation overall. Having it on his E gives him a big boost immediately, which (at least to me) seems to not follow along the lines of a guy who wants to be constantly inflicting suffering onto people and sustaining himself from it.
E Siphon of Destruction http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/41/Siphon_of_Destruction.png/revision/latest?cb=20150812202525&format=webp
- Now that we have his shield generation moved over to w, his e can be a utility spell, so i propose it should slow by 33-45% and ground (yes the new cc, so what?) all enemies hit by it for .75 seconds. One of morde's major issues is that he can be kited easily. Yes that is an intended weakness, but why then can Darius have a pull and a slow, Garen have a speed boost, and Illaoi have both a leap and that soul grabby thingy? this is also a short duration so it wouldn't be significantly overbearing in terms of cc.
R Children of the Grave http://vignette2.wikia.nocookie.net/leagueoflegends/images/6/6c/Children_of_the_Grave.png/revision/latest?cb=20150812201747&format=webp
- Mordekaiser relies HEAVILY on his ghosts from what I've seen and experienced to be most effective, and i do like that he has a unique place in league, BUT his ult has many health issues for the game. This is NOT me proposing a new ult entirely, (though i have a few ideas) but he should rely less on his ult to be good. So with this in mind I propose that Mordekaiser not get buffed when he enslaves someones soul. Instead, all damage done by the spectre heals Morde for 25% (or something, probably lower) of the damage dealt by it pre-mitigation (1/3 on minions). In this way, mordekaiser can have not so terrible base health that magically increases once he gets a ghost, and can sustain from others suffering even more.
Now with all of this, i finally propose that his base health be increased by 134 at lv18 and base health regen by 1-2 per 5 so that he can function a bit easier. Perhaps also up his base ms by 5, but i don't want to get too crazy.
Please tell me how much my ideas suck or don't and what i may have actually gotten right about this guy if I did. I really do want to see Him become a good champion that can be played without buying rylai's every single game.
